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by nwhitney
Mon Jun 09, 2008 1:53 pm
Forum: General Discussion
Topic: Maybe this might help me - mining stuff related
Replies: 10
Views: 10113

Re: Maybe this might help me - mining stuff related

Linda,
It's great to see you becoming interested again. Way back when you posted your elevator, I couldn't wait for it to be released. Any part of your tunnel system could be useful. Hope to see more.
Norm
by nwhitney
Sun Jun 08, 2008 1:18 pm
Forum: General Discussion
Topic: Old West Projects
Replies: 23
Views: 18005

Re: Old West Projects

Say Brian,
Where'd you get the rails that're on the mine cars? Mighty nice looking, I could use them along with Linda's squaresets. Might I suggest uploading your stuff to TPR, what with Auran so busy?
Norm
by nwhitney
Fri Jun 06, 2008 1:31 pm
Forum: Administration
Topic: New Forums!
Replies: 9
Views: 12607

Re: New Forums!

:lol: The power went out at home this week, so I had to reset the wireless network and thought I'd screwed up something when this blue thingy showed up. :lol:
Norm
by nwhitney
Sat May 31, 2008 7:06 pm
Forum: General Discussion
Topic: New 30ng Roster Now Available
Replies: 4
Views: 6589

Don't forget Ben's 30ng Combine. If I can ever figure out how to keep the passengers from sitting down on the platform, we could have a standard gauge to narrowgauge passenger transfer for your Yesterday route :lol:
Norm
by nwhitney
Mon May 26, 2008 5:24 pm
Forum: General Discussion
Topic: Gossen Coalstation - Anyone had issues with this??
Replies: 4
Views: 5489

If you query the object in surveyor I believe there is an option that will make it fill loco tenders aswell, I'm not sure about that though...
You're correct, Sam
Norm
by nwhitney
Sat May 24, 2008 9:19 pm
Forum: General Discussion
Topic: 3DC rolling stock in 3' NG
Replies: 165
Views: 111978

Must be because I joined before you. :lol:
by nwhitney
Fri May 23, 2008 3:22 pm
Forum: General Discussion
Topic: Disneyland RR Drawings!
Replies: 2
Views: 4247

Thanks, they look pretty good.
Norm
by nwhitney
Fri May 23, 2008 3:18 pm
Forum: General Discussion
Topic: 3DC rolling stock in 3' NG
Replies: 165
Views: 111978

I LIKE IT! How about a tool car or sawyer car similar to this?
Norm
by nwhitney
Thu May 22, 2008 3:14 pm
Forum: General Discussion
Topic: Possible new link and pin couplers.
Replies: 11
Views: 9913

The only style I've ever seen on RR cars is like what's at this link: http://cprr.org/Museum/Ephemera/Link-Pin_Couplers.html . They were at the Kentucky rail museum. Yours look more like what would be on a locomotive. Seems like they'd be hard on the frame with no cushion, but that's just my observa...
by nwhitney
Wed May 21, 2008 1:11 pm
Forum: General Discussion
Topic: Animated stub switch proof-of-concept
Replies: 45
Views: 35872

Yep, count me as voting YES. I agree with Sam, that one on the far right is great.
Norm
by nwhitney
Mon May 19, 2008 1:42 pm
Forum: General Discussion
Topic: My latest 3DC scenery projects for Trainz
Replies: 178
Views: 107423

I don't know how to do invisible glass, yet so the windows are solid for now. Isn't that just a black on white texture and all black is invisible or something like that, then write it up in the config file somehow? http://img373.imageshack.us/img373/3717/engineshed2ya4.jpg :D The way we can do it i...
by nwhitney
Wed May 07, 2008 6:24 pm
Forum: General Discussion
Topic: 3DC rolling stock in 3' NG
Replies: 165
Views: 111978

I was going to suggest checking the orientation of a.limfront and a.limback, as you thought your bogeys were upside down. In gmax we create them in the top view to make sure the x,y, and z axes are correct. Good to see it. I like that jib crane. Can you make that as a separate scenery item?
Norm
by nwhitney
Tue May 06, 2008 12:41 pm
Forum: General Discussion
Topic: 3DC rolling stock in 3' NG
Replies: 165
Views: 111978

That tutorial would be a great idea, I hope you're writing this down as you go. But it'll probably be for that goofy program 3DC :lol: I haven't figured out yet how to see which direction those attachment points are facing. You have a.bog0 and a.bog1 at 0 elevation? Most people and documentation say...
by nwhitney
Sun May 04, 2008 7:21 am
Forum: General Discussion
Topic: Got a question about tilting/rolling
Replies: 5
Views: 6042

As far as I know, it's dependent upon the original orientation to the Y axis. You can only tilt in the X. That's why it's rotate-yz-range.
To get my passenger transfer to tilt, I had to rotate the mesh 90° in the top view. You only get one choice, unless someone could make a rotate-xz-range.
Norm
by nwhitney
Thu May 01, 2008 3:07 pm
Forum: General Discussion
Topic: Animated stub switch proof-of-concept
Replies: 45
Views: 35872

I don't know much about stub switches, but with the way the stand is now, wouldn't the target indicate the direction? Throwing the target to right would pull the points against the rails and direct the train to the right, or am I completely backwards?
Norm

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