Search found 46 matches

by hminky
Thu Dec 15, 2011 8:19 pm
Forum: General Discussion
Topic: The Drunken Dispatcher
Replies: 8
Views: 28644

Re: The Drunken Dispatcher

The fixes for the 4-4-0s should be the same for both 2010 and 2012. If you have them working on one version, you can just export them to a cdp and then import them to the other version. I just run "comp" mode in TS2010, the 4-4-0's work fine in that. Most earlier routes use "billboar...
by hminky
Thu Dec 15, 2011 1:40 pm
Forum: General Discussion
Topic: The Drunken Dispatcher
Replies: 8
Views: 28644

Re: The Drunken Dispatcher

EDIT: The build on the session is 3.6 which doesn't work in TS2010 and won't work in TS12 because of the 4-4-0's It does take some work to get the 4-4-0's in the game but they do work in TS2010 and TS12. (I know this because that's all I've got.) If I remember correctly you will need to delete Inyo...
by hminky
Wed Dec 14, 2011 8:42 pm
Forum: General Discussion
Topic: The Drunken Dispatcher
Replies: 8
Views: 28644

Re: The Drunken Dispatcher

Missing <kuid:633834:100060>

Harold

EDIT: The build on the session is 3.6 which doesn't work in TS2010 and won't work in TS12 because of the 4-4-0's
by hminky
Mon Aug 01, 2011 4:28 pm
Forum: General Discussion
Topic: Anybody get this in TS12 patch 48249
Replies: 1
Views: 8777

Anybody get this in TS12 patch 48249

I am getting this padlock symbol over the stub turnouts when the train goes over them with the 48249 patch in TS12.

Image

Harold
by hminky
Wed Jun 01, 2011 7:28 am
Forum: General Discussion
Topic: TS12 Compatible Turnouts
Replies: 12
Views: 27902

Re: TS12 Compatible Turnouts

I bought JVC's new tree pack and wanted to compare the trees in TS10 vs TS12. I CDP'd my route into the SP1 TS12 and everything works, go figure. I think the problem of turnouts s having the extra "circles" is from adding extra track that inadvertently attaches to the invisible track in th...
by hminky
Fri May 06, 2011 7:32 pm
Forum: General Discussion
Topic: TS12 Compatible Turnouts
Replies: 12
Views: 27902

Re: TS12 Compatible Turnouts

Got them all working in TS12. Just test early and often, sometimes the switches don't function. I just replaced them.

Image

That is in the unpatched TS12.

Harold
by hminky
Fri May 06, 2011 4:43 pm
Forum: General Discussion
Topic: TS12 Compatible Turnouts
Replies: 12
Views: 27902

Re: TS12 Compatible Turnouts

On the TransDEM map the three-ways develop extra circles "ends" around the switchstand including a displaced white one.

Image

Relaying them until the extra "ends" aren't there works.

Harold
by hminky
Fri May 06, 2011 3:50 pm
Forum: General Discussion
Topic: TS12 Compatible Turnouts
Replies: 12
Views: 27902

Re: TS12 Compatible Turnouts

The turnouts work on a baseboard but the threeways don't work on a TranDEM map.

I guess I will come back in about two years and things in TS12 might work.

It took that long for TS2009, at least I saved a version of Steam TS2009 that works. The new one doesn't.

Harold
by hminky
Fri May 06, 2011 1:19 pm
Forum: General Discussion
Topic: TS12 Compatible Turnouts
Replies: 12
Views: 27902

Re: TS12 Compatible Turnouts

The TS12 on my XP was unpatched it is 46957

Harold

EDIT: Reloaded TS12 and the switches work without the patch.
by hminky
Fri May 06, 2011 12:11 pm
Forum: General Discussion
Topic: TS12 Compatible Turnouts
Replies: 12
Views: 27902

Re: TS12 Compatible Turnouts

I'm running Win7 x64 here also. There's got to be something different between our Trainz installs that's causing the difference. There was a user in the German forums that was having a similar problem; while someone else in the same forum wasn't able to reproduce. It's a puzzler, for sure.... Which...
by hminky
Fri May 06, 2011 9:33 am
Forum: General Discussion
Topic: TS12 Compatible Turnouts
Replies: 12
Views: 27902

Re: TS12 Compatible Turnouts

Tried them on my XP computer and they work fine. They don't work in Win7 64.

Harold

EDIT: I imported my Ozark Air Line from Steam TS2009, a version that is sorta Sp4, and it works in TS12 running XP.
by hminky
Thu May 05, 2011 2:14 pm
Forum: General Discussion
Topic: TS12 Compatible Turnouts
Replies: 12
Views: 27902

TS12 Compatible Turnouts

Image

Are you planning on updated stub turnouts for TS12. Trains derail in the middle of the turnouts and the three-ways only move to the outer tracks.

Edit: I was backing the train in the photo. It derails from both ends.

Harold
by hminky
Fri Feb 11, 2011 6:11 pm
Forum: General Discussion
Topic: Textures on Stub Turnouts
Replies: 6
Views: 19741

Re: Textures on Stub Turnouts

Image

Carson Car Shops 60lb track and matching textures with Carson Car Shops Virgina and Truckee Equipment on the big hill.
by hminky
Tue Feb 08, 2011 5:15 pm
Forum: General Discussion
Topic: Textures on Stub Turnouts
Replies: 6
Views: 19741

Re: Textures on Stub Turnouts

Hello Harold, May I say what route you are doing? I am doing an earlier era version of Andre Ming's MSTS Ozark Northern. I was messing around with TransDem using his MSTS .mkr files and am going from there. TransDem is great. I have added to the map. TransDem makes realistic route building easy. I ...
by hminky
Tue Feb 08, 2011 6:17 am
Forum: General Discussion
Topic: Textures on Stub Turnouts
Replies: 6
Views: 19741

Re: Textures on Stub Turnouts

Am using the 60 lb Brown with the turnouts and it matches. Thinking of attempting a re-skin to get a tie match.

Saw the new turnouts in the other thread, am anxiously awaiting them.

Thanks
Harold