Search found 150 matches

by nwhitney
Thu Apr 03, 2008 12:59 pm
Forum: General Discussion
Topic: Some NG30 files now posted
Replies: 2
Views: 9305

Thanks again, Curtis. Really appreciate your efforts.
Norm
by nwhitney
Mon Mar 31, 2008 11:15 am
Forum: General Discussion
Topic: The Water Tank from TSM to 3DC to Trainz
Replies: 6
Views: 16041

We're looking foward to them, well, at least I am.
Norm
by nwhitney
Sun Mar 30, 2008 5:04 pm
Forum: General Discussion
Topic: The Water Tank from TSM to 3DC to Trainz
Replies: 6
Views: 16041

That's great.
by nwhitney
Sun Mar 30, 2008 12:26 pm
Forum: General Discussion
Topic: Is anyone here using 3D Canvas?
Replies: 55
Views: 100614

Cool!
by nwhitney
Sun Mar 30, 2008 10:14 am
Forum: General Discussion
Topic: Is anyone here using 3D Canvas?
Replies: 55
Views: 100614

Nope, sorry Rick. The one I remember was round, had an animated spout. Not sure where I got it, might have been from the Donner Pass route. You wouldn't have been able to open the file to edit it anyway, would you? I think all my TSM stuff went with a laptop I gave away 2 years ago.
Norm
by nwhitney
Sun Mar 30, 2008 6:26 am
Forum: General Discussion
Topic: Is anyone here using 3D Canvas?
Replies: 55
Views: 100614

Rick's mention of MSTS made me think about TrainSimModeler, which I own, so I went to TurboSquid which directed me here: http://www.vmbollig.de/msts/tut_en/installation/installation.html. Unfortunately the link for the TrainSim gamepack came up with nothing usable. When I get time, guess I'll have t...
by nwhitney
Sun Mar 30, 2008 6:05 am
Forum: General Discussion
Topic: Is anyone here using 3D Canvas?
Replies: 55
Views: 100614

Aha, well that leaves me out. Thanks Ben.
Norm
by nwhitney
Sun Mar 30, 2008 5:42 am
Forum: General Discussion
Topic: Is anyone here using 3D Canvas?
Replies: 55
Views: 100614

Sometimes I'm a little slow on the uptake, can't see my nose in front of my face. How exactly would you go about that, Ben?
Norm
by nwhitney
Sun Mar 30, 2008 5:12 am
Forum: General Discussion
Topic: Is anyone here using 3D Canvas?
Replies: 55
Views: 100614

Looking foward to them. Guess you can't import a gmax scene. Too bad.
Norm
by nwhitney
Fri Mar 28, 2008 12:59 pm
Forum: General Discussion
Topic: Is anyone here using 3D Canvas?
Replies: 55
Views: 100614

Well, come on. How did you fix the glowing problem? Like the sign, and the rock and log are a nice touch. Good work, so what formats can you import?
Norm

Nevermind, saw your posts on the Auran forum.
by nwhitney
Thu Mar 27, 2008 2:27 pm
Forum: General Discussion
Topic: Is anyone here using 3D Canvas?
Replies: 55
Views: 100614

Okay, I've done a little testing. Last question first, before I forget. Gmax's material editor says you're using phong shading. I changed it to blinn, exported it and the building didn't glow. There was a thread about it on the Auran forum, but I can't find it. I finally got the texture to show, by ...
by nwhitney
Wed Mar 26, 2008 4:20 pm
Forum: General Discussion
Topic: Is anyone here using 3D Canvas?
Replies: 55
Views: 100614

I was only able to open the .3ds file, but it came into gmax without any textures. I'll send you an email. GET SOME SLEEP!
Norm
by nwhitney
Wed Mar 26, 2008 4:06 pm
Forum: General Discussion
Topic: Is anyone here using 3D Canvas?
Replies: 55
Views: 100614

No-o-o-o. Boy if gmax did that, we'd have a whole raft of reverse engineered stuff. The .im file is one way only(out), I doubt you can re-import an .im file into 3DCanvas.
What file formats does it save in? I think that's what we'll need.
Norm
by nwhitney
Wed Mar 26, 2008 3:42 pm
Forum: General Discussion
Topic: Is anyone here using 3D Canvas?
Replies: 55
Views: 100614

What will the file format be? Looks like gmax will import .3ds, .dxf, .prj, and .shp files.
Send 'er on over, and we'll give 'er a shot.
Norm
by nwhitney
Wed Mar 26, 2008 3:23 pm
Forum: General Discussion
Topic: Is anyone here using 3D Canvas?
Replies: 55
Views: 100614

Have you figured out if you can import gmax files yet? I've got that Kadee bobber just waiting for you.
Norm
Oops! Didn't read the whole post.