Hi Mike,
Yes, both should run inTS12 or newer - although I noticed one of the porters wasn't making any sound in TANE; I'll need to take a closer look at it and see what's going on.
Curtis
Search found 947 matches
- Wed Jul 08, 2015 6:57 am
- Forum: General Discussion
- Topic: Trainz 2009 porter 0-4-0 nd others stuff are pitch black
- Replies: 7
- Views: 39415
- Tue Jul 07, 2015 5:50 pm
- Forum: General Discussion
- Topic: Trainz 2009 porter 0-4-0 nd others stuff are pitch black
- Replies: 7
- Views: 39415
Re: Trainz 2009 porter 0-4-0 nd others stuff are pitch black
Hi Mike, There are some problems with TS 2009 and 2010 where the graphics can get corrupted. I don't have that version running any more on any of my machines, but there should be a setting somewhere to disable hardware graphics compression or acceleration or something like that. Try that, then delet...
- Thu Jun 25, 2015 11:28 am
- Forum: General Discussion
- Topic: North Tahoe Narrow Gauge
- Replies: 173
- Views: 1152359
Re: North Tahoe Narrow Gauge
I seem to remember White in his freight car book saying freight trains in general tended to average about 10mph in the 19th century (with exceptions for express cargo, like fruit or tea).
It has been fun following this project - you've done a lot of work on it, and it is looking very nice!
Curtis
It has been fun following this project - you've done a lot of work on it, and it is looking very nice!
Curtis
- Fri Jun 12, 2015 8:45 pm
- Forum: General Discussion
- Topic: North Tahoe Narrow Gauge
- Replies: 173
- Views: 1152359
Re: North Tahoe Narrow Gauge
That's really coming along; nice work!!
- Sun May 24, 2015 9:37 am
- Forum: General Discussion
- Topic: A Problem with Ships
- Replies: 12
- Views: 53463
Re: A Problem with Ships
Updated schooners are now on the DLS; with any luck, they fix the OLG issue on some systems
- Fri May 22, 2015 11:20 pm
- Forum: General Discussion
- Topic: The Colusa & Lake (36ng) for Trainz
- Replies: 48
- Views: 256170
Re: The Colusa & Lake (36ng) for Trainz
Setting the environment in TANE is definitely an art form
The default settings seem to me to be a bit fuzzy and washed out: Mucking around with them I can get (imho) better for everything but the sky; the sky is a bit washed out still:
The default settings seem to me to be a bit fuzzy and washed out: Mucking around with them I can get (imho) better for everything but the sky; the sky is a bit washed out still:
- Fri May 22, 2015 2:25 pm
- Forum: General Discussion
- Topic: The Colusa & Lake (36ng) for Trainz
- Replies: 48
- Views: 256170
Re: The Colusa & Lake (36ng) for Trainz
Here's a shot of the route in TANE:
I'm loving the longer view distance....
I'm loving the longer view distance....
- Mon May 18, 2015 9:23 pm
- Forum: General Discussion
- Topic: A Problem with Ships
- Replies: 12
- Views: 53463
Re: A Problem with Ships
OK, last update, I swear! The file now has both ships, as well as static versions. If no issues, I'll put them on the DLS later this week at build 3.7.
Curtis
Curtis
- Sat May 16, 2015 1:47 pm
- Forum: General Discussion
- Topic: A Problem with Ships
- Replies: 12
- Views: 53463
Re: A Problem with Ships
One more version - when reviewing the plans, I noticed some things were missing / not quite right, so I made a couple more changes.
Same link as before; http://www.carsoncarshops.com/files/Ste ... r_test.cdp
I'll convert the other versions over, and if no issues, put them on the DLS.
Curtis
Same link as before; http://www.carsoncarshops.com/files/Ste ... r_test.cdp
I'll convert the other versions over, and if no issues, put them on the DLS.
Curtis
- Sat May 16, 2015 9:21 am
- Forum: General Discussion
- Topic: North Tahoe Narrow Gauge
- Replies: 173
- Views: 1152359
Re: North Tahoe Narrow Gauge
Very cool! Yet another of your creations I'm looking forward to playing with!
Curtis
Curtis
- Thu May 14, 2015 10:42 pm
- Forum: General Discussion
- Topic: A Problem with Ships
- Replies: 12
- Views: 53463
Re: A Problem with Ships
Maybe I'll keep them at 3.7 for now anyway, then. If I get around to playing with the TANE-specific stuff, I'll do another release at that time.
- Wed May 13, 2015 10:52 pm
- Forum: General Discussion
- Topic: A Problem with Ships
- Replies: 12
- Views: 53463
Re: A Problem with Ships
I've now re-exported one of the ships from Blender (and added normal maps, and optimized textures, and general cleanup, and fixed the TANE error, and....), if you want to see if it works in OpenGL on your system? It's Trainz-build 3.7, I think, but should be able to be backdated to 3.0. I suspect I'...
- Mon May 11, 2015 9:25 pm
- Forum: General Discussion
- Topic: Experimentation with automagic ground textures
- Replies: 12
- Views: 88492
Re: Experimentation with automagic ground textures
I've updated these ground textures for use in TANE (which also fixes the warnings in TS12). The updated file is at http://www.carsoncarshops.com/files/custom_ground_textures_v2.zip . It's trainz-build 2.9 because of the required normal maps, but I've only tested them in TS12 SP1 and TANE. Here's a s...
- Thu May 07, 2015 10:59 pm
- Forum: General Discussion
- Topic: Playing with Blender
- Replies: 61
- Views: 276331
Re: Playing with Blender
placeholder model.....
- Wed Apr 29, 2015 10:30 pm
- Forum: General Discussion
- Topic: Playing with Blender
- Replies: 61
- Views: 276331
Re: Playing with Blender
Updating the California trucks for under the flats and combination cars....