Search found 947 matches
- Fri Oct 02, 2015 12:09 pm
- Forum: General Discussion
- Topic: V & T route progress
- Replies: 14
- Views: 54693
Re: V & T route progress
lol - assuming I ever finish this
- Thu Oct 01, 2015 6:50 am
- Forum: General Discussion
- Topic: V & T route progress
- Replies: 14
- Views: 54693
Re: V & T route progress
And progressing.....
- Tue Sep 29, 2015 7:02 am
- Forum: General Discussion
- Topic: Not to be a pest about T:ANE
- Replies: 24
- Views: 103024
Re: Not to be a pest about T:ANE
I finally got HF2 installed on my main system. I'll have to play with the environment sliders in this build; I think I was getting close to something in the old one. I agree that turning down the ambient has a nice effect.
Curtis
Curtis
- Wed Sep 23, 2015 10:14 pm
- Forum: General Discussion
- Topic: V & T route progress
- Replies: 14
- Views: 54693
Re: V & T route progress
Minden is growing.....
- Wed Sep 23, 2015 10:11 pm
- Forum: General Discussion
- Topic: Not to be a pest about T:ANE
- Replies: 24
- Views: 103024
Re: Not to be a pest about T:ANE
Yes, it is! It's still a little rough around the edges, but still a good step up from TS12.
- Thu Aug 27, 2015 9:35 am
- Forum: General Discussion
- Topic: Not to be a pest about T:ANE
- Replies: 24
- Views: 103024
Re: Not to be a pest about T:ANE
Thanks, Norm! Hopefully the bell swing issue gets fixed in a patch soon.
The mogul and tender are now on the DLS. Andrew gave me a bunch of good feedback, and so I've incorporated that into the DLS version.
Now, I need to fix the rest of the moguls....
The mogul and tender are now on the DLS. Andrew gave me a bunch of good feedback, and so I've incorporated that into the DLS version.
Now, I need to fix the rest of the moguls....
- Thu Aug 20, 2015 11:35 pm
- Forum: General Discussion
- Topic: Not to be a pest about T:ANE
- Replies: 24
- Views: 103024
Re: Not to be a pest about T:ANE
OK, I *think* this is it for the mogul (as long as I didn't miss anything....) New version posted on the beta page; the tender is now fixed as well. Someday, Dan, I'll need to sit down with Lib's scripts and figure out how to implement them. It appears there are quite a few nice effects in them :) h...
- Wed Aug 19, 2015 8:15 am
- Forum: General Discussion
- Topic: Not to be a pest about T:ANE
- Replies: 24
- Views: 103024
Re: Not to be a pest about T:ANE
Thanks, Matt!
Yeah, it's a bug in TANE (TANE is ignoring the rotation of bogey attachment points). It's fixed in some of the newer test builds, so it *should* be fixed in the next official update.
Curtis
Yeah, it's a bug in TANE (TANE is ignoring the rotation of bogey attachment points). It's fixed in some of the newer test builds, so it *should* be fixed in the next official update.
Curtis
- Thu Aug 13, 2015 1:18 pm
- Forum: General Discussion
- Topic: Not to be a pest about T:ANE
- Replies: 24
- Views: 103024
Re: Not to be a pest about T:ANE
OK, new version on the beta page. I (finally) got the vertex animation working for the bell rope, and tweaked the texture reflections. I'm also using the new bell code built into TANE, so the bell won't animate in previous versions. On the plus side, because I removed the bell code from my script, t...
- Sat Jul 25, 2015 9:24 pm
- Forum: General Discussion
- Topic: The United Verde & Pacific Railway
- Replies: 9
- Views: 46437
Re: The United Verde & Pacific Railway
Nice drawing! I'm looking forward to seeing the progress on this route!
Curtis
Curtis
- Tue Jul 14, 2015 10:58 pm
- Forum: General Discussion
- Topic: understanding files and content creation in Trainz 2012
- Replies: 2
- Views: 22030
Re: understanding files and content creation in Trainz 2012
lol - no worries. Things have changed a bit, starting with TRS 2006 (you just missed it!) The files are now stored in a database, and aren't directly editable. To edit items already in the game, you'll need to go through the database (Content Manager). From the Trainz splash screen, choose 'Content'...
- Mon Jul 13, 2015 10:55 am
- Forum: General Discussion
- Topic: North Tahoe Narrow Gauge
- Replies: 173
- Views: 1103461
Re: North Tahoe Narrow Gauge
That's really nice - you are doing some great work!!
Curtis
Curtis
- Mon Jul 13, 2015 10:54 am
- Forum: General Discussion
- Topic: Not to be a pest about T:ANE
- Replies: 24
- Views: 103024
Re: Not to be a pest about T:ANE
Hi Norm,
I see that as well, I'll need to get back to those engines and finish them up. I'm down to 75 items showing errors in TANE now.
It would go faster if I didn't feel the need to update / improve each of the models / textures.....
Thanks!
Curtis
I see that as well, I'll need to get back to those engines and finish them up. I'm down to 75 items showing errors in TANE now.
It would go faster if I didn't feel the need to update / improve each of the models / textures.....
Thanks!
Curtis
- Sun Jul 12, 2015 8:40 am
- Forum: General Discussion
- Topic: Experiments in TS2015
- Replies: 3
- Views: 23895
Re: Experiments in TS2015
Looks nice; thanks for sharing!!
Curtis
Curtis
- Wed Jul 08, 2015 9:29 pm
- Forum: General Discussion
- Topic: Trainz 2009 porter 0-4-0 nd others stuff are pitch black
- Replies: 7
- Views: 34578
Re: Trainz 2009 porter 0-4-0 nd others stuff are pitch black
For the 30" cars, use http://carsoncarshops.com/files/ng30.cdp - those should go into TS12 OK. If not, let me know; I'm getting ready to upload them to the DLS :-) They *should* work back as far as TS2009 SP1 by changing the trainz-build to 3.0, but the material I used won't work in Trainz vers...