Search found 947 matches

by Pencil
Wed Jul 08, 2015 6:57 am
Forum: General Discussion
Topic: Trainz 2009 porter 0-4-0 nd others stuff are pitch black
Replies: 7
Views: 39033

Re: Trainz 2009 porter 0-4-0 nd others stuff are pitch black

Hi Mike,

Yes, both should run inTS12 or newer - although I noticed one of the porters wasn't making any sound in TANE; I'll need to take a closer look at it and see what's going on.

Curtis
by Pencil
Tue Jul 07, 2015 5:50 pm
Forum: General Discussion
Topic: Trainz 2009 porter 0-4-0 nd others stuff are pitch black
Replies: 7
Views: 39033

Re: Trainz 2009 porter 0-4-0 nd others stuff are pitch black

Hi Mike, There are some problems with TS 2009 and 2010 where the graphics can get corrupted. I don't have that version running any more on any of my machines, but there should be a setting somewhere to disable hardware graphics compression or acceleration or something like that. Try that, then delet...
by Pencil
Thu Jun 25, 2015 11:28 am
Forum: General Discussion
Topic: North Tahoe Narrow Gauge
Replies: 173
Views: 1149916

Re: North Tahoe Narrow Gauge

I seem to remember White in his freight car book saying freight trains in general tended to average about 10mph in the 19th century (with exceptions for express cargo, like fruit or tea).
It has been fun following this project - you've done a lot of work on it, and it is looking very nice!

Curtis
by Pencil
Fri Jun 12, 2015 8:45 pm
Forum: General Discussion
Topic: North Tahoe Narrow Gauge
Replies: 173
Views: 1149916

Re: North Tahoe Narrow Gauge

That's really coming along; nice work!!
by Pencil
Sun May 24, 2015 9:37 am
Forum: General Discussion
Topic: A Problem with Ships
Replies: 12
Views: 52999

Re: A Problem with Ships

Updated schooners are now on the DLS; with any luck, they fix the OLG issue on some systems :)
by Pencil
Fri May 22, 2015 11:20 pm
Forum: General Discussion
Topic: The Colusa & Lake (36ng) for Trainz
Replies: 48
Views: 253676

Re: The Colusa & Lake (36ng) for Trainz

Setting the environment in TANE is definitely an art form :)
The default settings seem to me to be a bit fuzzy and washed out:
tane_candl_default.jpg
tane_candl_default.jpg (191.87 KiB) Viewed 66873 times
Mucking around with them I can get (imho) better for everything but the sky; the sky is a bit washed out still:
tane_candl_adjust.jpg
tane_candl_adjust.jpg (211.43 KiB) Viewed 66873 times
by Pencil
Fri May 22, 2015 2:25 pm
Forum: General Discussion
Topic: The Colusa & Lake (36ng) for Trainz
Replies: 48
Views: 253676

Re: The Colusa & Lake (36ng) for Trainz

Here's a shot of the route in TANE:
Image
I'm loving the longer view distance....
by Pencil
Mon May 18, 2015 9:23 pm
Forum: General Discussion
Topic: A Problem with Ships
Replies: 12
Views: 52999

Re: A Problem with Ships

OK, last update, I swear! The file now has both ships, as well as static versions. If no issues, I'll put them on the DLS later this week at build 3.7.

Curtis
by Pencil
Sat May 16, 2015 1:47 pm
Forum: General Discussion
Topic: A Problem with Ships
Replies: 12
Views: 52999

Re: A Problem with Ships

One more version - when reviewing the plans, I noticed some things were missing / not quite right, so I made a couple more changes.

Same link as before; http://www.carsoncarshops.com/files/Ste ... r_test.cdp
I'll convert the other versions over, and if no issues, put them on the DLS.

Curtis
by Pencil
Sat May 16, 2015 9:21 am
Forum: General Discussion
Topic: North Tahoe Narrow Gauge
Replies: 173
Views: 1149916

Re: North Tahoe Narrow Gauge

Very cool! Yet another of your creations I'm looking forward to playing with!

Curtis
by Pencil
Thu May 14, 2015 10:42 pm
Forum: General Discussion
Topic: A Problem with Ships
Replies: 12
Views: 52999

Re: A Problem with Ships

Maybe I'll keep them at 3.7 for now anyway, then. If I get around to playing with the TANE-specific stuff, I'll do another release at that time.
by Pencil
Wed May 13, 2015 10:52 pm
Forum: General Discussion
Topic: A Problem with Ships
Replies: 12
Views: 52999

Re: A Problem with Ships

I've now re-exported one of the ships from Blender (and added normal maps, and optimized textures, and general cleanup, and fixed the TANE error, and....), if you want to see if it works in OpenGL on your system? It's Trainz-build 3.7, I think, but should be able to be backdated to 3.0. I suspect I'...
by Pencil
Mon May 11, 2015 9:25 pm
Forum: General Discussion
Topic: Experimentation with automagic ground textures
Replies: 12
Views: 87848

Re: Experimentation with automagic ground textures

I've updated these ground textures for use in TANE (which also fixes the warnings in TS12). The updated file is at http://www.carsoncarshops.com/files/custom_ground_textures_v2.zip . It's trainz-build 2.9 because of the required normal maps, but I've only tested them in TS12 SP1 and TANE. Here's a s...
by Pencil
Thu May 07, 2015 10:59 pm
Forum: General Discussion
Topic: Playing with Blender
Replies: 61
Views: 274781

Re: Playing with Blender

placeholder model.....
cvic_wip_1.jpg
cvic_wip_1.jpg (158.28 KiB) Viewed 26660 times
by Pencil
Wed Apr 29, 2015 10:30 pm
Forum: General Discussion
Topic: Playing with Blender
Replies: 61
Views: 274781

Re: Playing with Blender

Updating the California trucks for under the flats and combination cars....

Image