Search found 164 matches
- Mon May 25, 2015 6:14 pm
- Forum: General Discussion
- Topic: The Colusa & Lake (36ng) for Trainz
- Replies: 48
- Views: 191622
Re: The Colusa & Lake (36ng) for Trainz
Heh, that does indeed look better...the sky is a problem though. Good work on the water, but I'm afraid the sky will probably change that. Hopefully it will change for the better.
- Fri May 22, 2015 9:11 pm
- Forum: General Discussion
- Topic: The Colusa & Lake (36ng) for Trainz
- Replies: 48
- Views: 191622
Re: The Colusa & Lake (36ng) for Trainz
Curtis,
Looks great, but I'd suggest you revamp the environment settings, to the new TANE defaults if nothing else. That's 90% of how some people's shots look so much better. I also like making the top of the sky darker, since that's how it appears in real life. It does wonders to the route quality.
Looks great, but I'd suggest you revamp the environment settings, to the new TANE defaults if nothing else. That's 90% of how some people's shots look so much better. I also like making the top of the sky darker, since that's how it appears in real life. It does wonders to the route quality.
- Fri May 15, 2015 7:23 pm
- Forum: General Discussion
- Topic: North Tahoe Narrow Gauge
- Replies: 173
- Views: 749682
Re: North Tahoe Narrow Gauge
Work on an SPNG caboose.
- Wed May 13, 2015 10:57 pm
- Forum: General Discussion
- Topic: A Problem with Ships
- Replies: 12
- Views: 43457
Re: A Problem with Ships
I'll look at it; I'm running SP1 so 3.7 isn't a problem. 4.0 is, so I'll pick up the beta rather than go for the finished asset.
- Fri Apr 17, 2015 3:14 pm
- Forum: General Discussion
- Topic: Not to be a pest about T:ANE
- Replies: 24
- Views: 88577
Re: Not to be a pest about T:ANE
For the best, I'm sure. I look forward to the finished model(speaking of which I should probably fix the lining and environment maps on the larger ones).
- Thu Apr 16, 2015 6:39 pm
- Forum: General Discussion
- Topic: Carbon Canyon
- Replies: 4
- Views: 23904
Re: Carbon Canyon
Andrew, It's looking pretty good. I'd suggest that you change out the little truss on the Corkscrew Gulch bridge, preferably with a girder bridge. I know it's awkward to find appropriate bridges many times, but there are some options. I'd suggest in general, too, that you replace the single-piece, 3...
- Thu Mar 19, 2015 9:28 pm
- Forum: General Discussion
- Topic: Portland and Western
- Replies: 11
- Views: 41549
Re: Portland and Western
That looks amazing, Curtis. I'm looking forward to the new variety of shortline diesels you are putting into the game.
- Tue Mar 10, 2015 10:55 pm
- Forum: General Discussion
- Topic: Trainz in the Calico Mountains: Sunrise Canyon/Palm Borate
- Replies: 19
- Views: 86273
Re: Trainz in the Calico Mountains: Sunrise Canyon/Palm Borate
A very interesting effort on the Laws museum, Nick. I personally would hold off on the Laws section for the moment: I know for one that the current(and the old) liveries for my SPNG freight stock is wrong for what is in the museum. I hope to make SPNG nos. 8 and 9(and probably 18 for its slight diff...
- Thu Feb 26, 2015 4:36 pm
- Forum: General Discussion
- Topic: Portland and Western
- Replies: 11
- Views: 41549
Re: Portland and Western
Very good looking, Curtis. I like the green livery.
- Fri Feb 06, 2015 11:16 pm
- Forum: General Discussion
- Topic: A Problem with Ships
- Replies: 12
- Views: 43457
Re: A Problem with Ships
Heh. I'm not sure what caused it myself, although I haven't tried setting Trainz back into OpenGL after the ship originally stopped working. I'm sure there's some reason, just no ideas why it would be.
- Mon Feb 02, 2015 7:47 am
- Forum: General Discussion
- Topic: A Problem with Ships
- Replies: 12
- Views: 43457
Re: A Problem with Ships
Huh, I guess your ships don't like OpenGL. I wonder why that is...
Anyway, thanks!
Anyway, thanks!
- Mon Feb 02, 2015 7:31 am
- Forum: General Discussion
- Topic: A Problem with Ships
- Replies: 12
- Views: 43457
Re: A Problem with Ships
I've got a NVidia GeForce 8600 GTS, currently in OpenGL mode(going to try Directx presently, just as soon as I remove an ENB I was messing with because it actually crashes my game when I try to load the C&L or WP&Y routes. :oops: Reason number a thousand and one why I'm currently saving up f...
- Sun Feb 01, 2015 7:02 pm
- Forum: General Discussion
- Topic: A Problem with Ships
- Replies: 12
- Views: 43457
A Problem with Ships
I have recently encountered a problem with Curtis's Drivable Steam Schooner 1. The issue is simply that it does not appear in game. The shadow, coronas, and cargo all appear, but the main mesh does not. If anyone can identify and fix this problem, I would be much obliged.
- Fri Dec 19, 2014 9:37 pm
- Forum: General Discussion
- Topic: Playing with Blender
- Replies: 61
- Views: 213431
Re: Playing with Blender
Mmmmm, that's some beautiful texture work...
- Tue Nov 25, 2014 7:30 pm
- Forum: General Discussion
- Topic: Portland and Western
- Replies: 11
- Views: 41549
Re: Portland and Western
Those are GORGEOUS. I think I've gotta go to the DLS right now and get the one...Might there be any chance of an undec model with that occlusion to make the rest of our lives easier?