Page 3 of 4

Posted: Wed May 21, 2008 4:49 pm
by Pencil
Adding another version without rails and with more grass would be trivial. Should I keep the existing 4 versions, or should I combine the middle two?

Adding another ballast color isn't too bad, either. I'll see what I can come up with.

As for '06 - just wait for TC3, instead :D

Posted: Wed May 21, 2008 9:11 pm
by Trainzsam
I say keep the current levels of rust. I'd use em'! Lets see...
My uses of the rails with different levels of rust:
level one (clean rail) uhhhhh.. I don't think I would use it, LOL.
Level two(light rust): mainline.
Level Three (medium rust): spurs/disused sections.
Level four: long abandoned rail lines (I'll have to do a series of junk cars to match)

As you might have guessed I like rust on my rails, not to mention the rolling stock. :lol: :roll:

Thanks Custis!

Sam

Posted: Thu May 22, 2008 12:19 am
by thegrindre
Trainzsam wrote:I was thinking of using the one on the far right for disconnected spurs that weere abandoned years earlier, where the rail was so old it wasn't even worth pulling up for scrap. I have another idea, how about some ballast and ties but no rail? Set up as a trackspline of course. Just for those old abandoned lines. :wink:

Sam
Yeah Sam! I'm with you, all the way! Now you're talking my kind of RR.


Curtis, I think you're doing a mighty fine job. Everything you put out is number one in my book.
Question; Can this track be used in '04 less the animated switches? I'd sure like to use some of that track.
How about the proverbial oily greasy tie stains right down the center between the rails.


:D

Posted: Thu May 22, 2008 7:03 am
by Pencil
Other than the switches, yes, everything works in '04.

Posted: Thu May 22, 2008 10:41 am
by thegrindre
Grrrrrrrreat!

:D

Thanks,

Re: Animated stub switch proof-of-concept

Posted: Tue Jul 08, 2008 10:52 pm
by Pencil
1st batch of track is en route to the DLS. It should show up later this week or next week some time.
Final pics:
track.jpg
track.jpg (20.53 KiB) Viewed 33260 times
track.jpg
track.jpg (22.17 KiB) Viewed 33260 times
track.jpg
track.jpg (22.97 KiB) Viewed 33259 times
track.jpg
track.jpg (22.89 KiB) Viewed 33257 times
I have tan and grey ballast textures ready to go; I just need to copy & update all the versions....

Re: Animated stub switch proof-of-concept

Posted: Wed Jul 09, 2008 12:46 pm
by nwhitney
Cool!

Re: Animated stub switch proof-of-concept

Posted: Wed Jul 09, 2008 1:21 pm
by thegrindre
Oh, yes, this is beautiful.

Thanks,

Re: Animated stub switch proof-of-concept

Posted: Tue Jul 15, 2008 9:57 pm
by Pencil
The tracks are on the DLS, and here are the stub switches to go with them.

http://www.carsoncarshops.com/files/stub_switches.cdp
They will show up in the objects menu, under 'turnout stub....'

They only work in '06 or later. In the properties menu in surveyor, you can change the side the switch lever is on, as well as the track texture on both the mainline and the turnout track to match the 4 versions of track above.
Let me know if they work for you, and if there is anything you'd like changed / added!

Curtis

Re: Animated stub switch proof-of-concept

Posted: Wed Jul 16, 2008 4:05 am
by thegrindre
They only work in '06 or later.
Waaaaaaa... :cry:

I got just the place for that track, though. 8)
Oops, it's all standard gauge. I was looking for 30"... :oops:

Thanks,

Re: Animated stub switch proof-of-concept

Posted: Wed Jul 16, 2008 4:33 am
by Col Hogan
Did he say ....
and if there is anything you'd like changed / added!
How 'bout "works in '04, gauged to 30ng or 36ng", shall I go on......?

(messin' wif ya' Curtis)

Re: Animated stub switch proof-of-concept

Posted: Wed Jul 30, 2008 4:48 pm
by Trainzsam
With all this talk about stub switches when I saw this picture I just had to share it: http://vilda.alaska.edu/cdm4/item_viewe ... EIGHT=2000 Look at the lower left hand corner. Its a single point stub!

Sam

EDIT: Well, on second though, its not a stub, but still very interesting... and primitive!

Re: Animated stub switch proof-of-concept

Posted: Mon Dec 08, 2008 9:19 am
by Pencil
The left and right hand stub switches are now (finally) on the DLS. The 3-way will likely wait for '09 - I never could get it to work well in previous versions :(

edit: it appears the textures are not currently downloadable from the DLS - until this gets fixed, you can get them from here:
http://carsoncarshops.com/files/track_textures.cdp

Re: Animated stub switch proof-of-concept

Posted: Mon Dec 08, 2008 11:23 am
by Dreadnought1
Curtis,
It looks like the textures have been put up on the DLS overnight:

Track textures
Type: Textures (Non-Environmental)
Downloaded: 58
File Size: 2.01mb
File Type: .cdp
Created by: Pencil42
Date: 27th November 2008
Version: TRS2004
KUID2: 124060:21010:1

Cheers,
Dreadnought1

Re: Animated stub switch proof-of-concept

Posted: Mon Dec 08, 2008 11:45 am
by Pencil
The textures are there, but are not downloadable. CMP gives an 'unknown error', and using FTP gives an 'file not found' error.