Dorsey's Fruit Company needed a new paint job, I thot...

Feedback, questions, updates on current projects, you name it!
thegrindre
Posts: 734
Joined: Wed Jun 20, 2007 12:13 pm
Location: Cotten fields of Mississippi, USA

Post by thegrindre »

Hi guys,
After extensive testing, the train will stop at each car and load as it should BUT it won't unload. The train will stop at each car as it should but doesn't unload them.
I set the building to produce 1 load with 1 load in access. This should have been plenty of 'room' for unloading, I'm guessing here. Is it me again?

:D
Rick
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
Pencil
Site Admin
Posts: 1287
Joined: Sat Oct 08, 2005 10:28 am
Location: Portland, Oregon

Post by Pencil »

Like I said before, the script doesn't support unloading - the building was designed to load only.

Since I'll have to develop a new script, do you want it to support both loading and unloading, or just unloading?

Curtis
nwhitney
Posts: 175
Joined: Wed Mar 28, 2007 3:33 pm
Location: Tioga, PA, USA

Post by nwhitney »

As the properties window shows Consume rate, perhaps that's what's causing the confusion. The rate is also off by one, inputting 2 shows a 1 in the window, 20 shows 19. But locos stop now.
Norm
thegrindre
Posts: 734
Joined: Wed Jun 20, 2007 12:13 pm
Location: Cotten fields of Mississippi, USA

Post by thegrindre »

Well, it used to unload manually so I guess I would like it to unload also. I hope this isn't too big an issue. LOL I'm rather used to buildings loading and unloading. LOL

Sure, I would like it too. :oops:

I noticed that also, Norm... I think the zero in missing is all.

This reminds my of daddy Curtis and the kids. LOLOLOL
Rick
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
Pencil
Site Admin
Posts: 1287
Joined: Sat Oct 08, 2005 10:28 am
Location: Portland, Oregon

Post by Pencil »

:oops:
You guys are sure keeping me honest, aren't you?

I just uploaded a new version of the script that says 'produces' instead of consumes, and in my testing, appears to count properly :oops:

Sorry about that!

Rick, that building did used to unload? Iirc, there never was support for it in the code - I know it used to manually load the cars properly, as that's the way I tested it. I just never tested the AI (and I thank you again for finding that bug).

BTW, that produces vs consumes bug is in the oil tank, also, so it looks like there will be a new version of that coming, also.....
nwhitney
Posts: 175
Joined: Wed Mar 28, 2007 3:33 pm
Location: Tioga, PA, USA

Post by nwhitney »

I think this is great that we can do this. Ain't technology grand! Except I'm missing my History Channel shows :cry:
Norm
thegrindre
Posts: 734
Joined: Wed Jun 20, 2007 12:13 pm
Location: Cotten fields of Mississippi, USA

Post by thegrindre »

nwhitney wrote:I think this is great that we can do this. Ain't technology grand! Except I'm missing my History Channel shows :cry:
Norm
You should do as I did many years ago. Stop watching TV. I haven't watched TV or owned one in many many years. I'm much too busy having fun on the computer. LOL

Yes, it did unload manually, Curtis but, not through AI commands. I guess I could be wrong, though, I've been wrong one other time this year so far... LOLOLOL

:D
Rick
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
nwhitney
Posts: 175
Joined: Wed Mar 28, 2007 3:33 pm
Location: Tioga, PA, USA

Post by nwhitney »

Well, I download the new .gs, stuck it in and built another test loop. Now the locos don't stop for me. But I'm going to quit bothering you Curtis. I don't use AI that much, only to provide extra traffic for me to contend with when I'm driving. I'll let you get mad at Rick.
Norm
Don't suppose it's possible to get the other .gs file back is it. I overwrote it with the latest.
thegrindre
Posts: 734
Joined: Wed Jun 20, 2007 12:13 pm
Location: Cotten fields of Mississippi, USA

Post by thegrindre »

I can get it to you, Norm. I only installed it in one building IF we can communicate through e-mails. LOL

:D
Rick
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
Pencil
Site Admin
Posts: 1287
Joined: Sat Oct 08, 2005 10:28 am
Location: Portland, Oregon

Post by Pencil »

Odd - I just tried the new fruit company here, and it appeared to work properly.
One thing - you might need to delete then re-add the industry to your map - some parts of the script and queues don't get updated unless you do that.
thegrindre
Posts: 734
Joined: Wed Jun 20, 2007 12:13 pm
Location: Cotten fields of Mississippi, USA

Post by thegrindre »

Yup, I got the same problem. AI just drives on by. Doesn't even stop there anymore. Hmmm...

Installed a 'new' building and even deleted the chump file... :?
The numbering system is still off, too, btw.
Of course, we're testing it on my building with your General Goods enabled. If that makes any difference.
Rick
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
Pencil
Site Admin
Posts: 1287
Joined: Sat Oct 08, 2005 10:28 am
Location: Portland, Oregon

Post by Pencil »

Perhaps - you might try the new fruit company, and see if it has the same behaviour for you? That's what I was doing my testing on.
I did use a funky file manager to upload that script file; I can try a real FTP program when I'm home later today.
thegrindre
Posts: 734
Joined: Wed Jun 20, 2007 12:13 pm
Location: Cotten fields of Mississippi, USA

Post by thegrindre »

I did. I moved all my files to your newest version for reskins.

Hey, send me the version you're working on and I'll move all my skins to it.
We'll be on the same page for sure that way. :D
There are about 3 versions out there, that I know of... :?
Rick
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
Pencil
Site Admin
Posts: 1287
Joined: Sat Oct 08, 2005 10:28 am
Location: Portland, Oregon

Post by Pencil »

Sure - the latest version is on the beta page :)
thegrindre
Posts: 734
Joined: Wed Jun 20, 2007 12:13 pm
Location: Cotten fields of Mississippi, USA

Post by thegrindre »

Good. I got it... :D

Thanks,
Rick
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
Post Reply