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nwhitney
Posts: 175
Joined: Wed Mar 28, 2007 3:33 pm
Location: Tioga, PA, USA

Post by nwhitney »

What will the file format be? Looks like gmax will import .3ds, .dxf, .prj, and .shp files.
Send 'er on over, and we'll give 'er a shot.
Norm
thegrindre
Posts: 734
Joined: Wed Jun 20, 2007 12:13 pm
Location: Cotten fields of Mississippi, USA

Post by thegrindre »

Would someone mind beta testing this thing for me?
I also need someone to import it into Gmax, look at it, then export it back out from Gmax. I might learn something... LOL

I'll post the whole asset in .cdp format.

I'll get it up and post a link shortly.

OK, here ya go...
http://www.geocities.com/thegrindre/pag ... 6575455281

Thanks,
Rick
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
thegrindre
Posts: 734
Joined: Wed Jun 20, 2007 12:13 pm
Location: Cotten fields of Mississippi, USA

Post by thegrindre »

Gmax won't import .im files? Hmmm, let me see what else I can do for export then.

EDIT: I can do 3ds and dxf. I'll get those up also in a minute...

OK, done. Have fun.
:D
Rick
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
nwhitney
Posts: 175
Joined: Wed Mar 28, 2007 3:33 pm
Location: Tioga, PA, USA

Post by nwhitney »

No-o-o-o. Boy if gmax did that, we'd have a whole raft of reverse engineered stuff. The .im file is one way only(out), I doubt you can re-import an .im file into 3DCanvas.
What file formats does it save in? I think that's what we'll need.
Norm
Last edited by nwhitney on Wed Mar 26, 2008 4:10 pm, edited 1 time in total.
thegrindre
Posts: 734
Joined: Wed Jun 20, 2007 12:13 pm
Location: Cotten fields of Mississippi, USA

Post by thegrindre »

He he, I guess you're right.
I can import and export a bunch others, though. LOL

OK, everything is posted.


I'm way up past my bed time. I gotta hit the sack. You guys play with it and I'll get back here about midnight I'd guess.

:D
Rick
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
nwhitney
Posts: 175
Joined: Wed Mar 28, 2007 3:33 pm
Location: Tioga, PA, USA

Post by nwhitney »

I was only able to open the .3ds file, but it came into gmax without any textures. I'll send you an email. GET SOME SLEEP!
Norm
Col Hogan
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Location: South Carolina, USA
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Post by Col Hogan »

Hey Rick
That little thing looks pretty neat. My guess it's a One-Seater Barbershop.
Small town, that sort of thing. This is how great creators come to fruition.

BTW - check the link on all your pages. The link where you have "Jump to Interactive Assets Page" is now linked to the "Scenery Page".
And wouldn't you know it, "Jump to the Scenery page" is linked to the Scenery Page !!!!!!!!!!
Incredible. ROFLMAO.
HAHA

Keep up the good work, though, it does look nice.
Oh, and BTW, I've lovingly stolen a piece or two of your textures.
I'll bring 'em back later on, though.
Bye
Ken
"Floundering Around in Mediocrity For No Particular Reason...."
Image
thegrindre
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Joined: Wed Jun 20, 2007 12:13 pm
Location: Cotten fields of Mississippi, USA

Post by thegrindre »

Hi guys,
Very interesting, Norm. Did you try to apply any textures to it? Do you and Ken get textured 3ds files from each other?


Thanks, Ken.
I'm having a problem getting the textures to come through with 'feeling', contrast and proper color. My model is coming into the game as a shiny new asset and lighting isn't working.

'Steal' away, buddy. LOL Use anything you want.

I'll check my web site to see what's up...
All fixed. Haven't got a clue why all that happened. Hmmm...


Thanks for helpin',

:D
Rick
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
thegrindre
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Joined: Wed Jun 20, 2007 12:13 pm
Location: Cotten fields of Mississippi, USA

Post by thegrindre »

He he, these texturing techniques in a 3d app are quite a different issue then just plan ol' skinnin'... :lol:
It's quite colorful wouldn't you say? :lol:

It comes in at 102 polys, now. Is that good?

Image

I stuck a second window in. It's a two seater, now. :lol: :lol: :lol:

:D
Rick
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
thegrindre
Posts: 734
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Location: Cotten fields of Mississippi, USA

Post by thegrindre »

This is hilarious! I have to re-skin my own work! :shock:

Image

:lol: :lol: :lol:
Rick
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
Pencil
Site Admin
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Location: Portland, Oregon

Post by Pencil »

Looks nice!

As for the polycount, I'm thinking you could probably get away with around 50 for that. Remove any faces that won't be seen, such as the bottom of the building, the ends of the posts, the underside of the porch; anywhere you won't be able to get a camera in to see in TRS. You might even be able to get away with a double-sided plane for the sign, depending on how thick it is. Try deleting some polygons, then seeing if you can tell ingame.
Also, by including the windows and doors on one texture, you can cut even more.

Welcome to a whole new world :D
thegrindre
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Joined: Wed Jun 20, 2007 12:13 pm
Location: Cotten fields of Mississippi, USA

Post by thegrindre »

The windows and doors are separate 'blocks'. I like the 3d look although it really isn't needed on a static building off in the distance somewhere.
All faces that aren't seen are deleted. Looking at it upside down, it's invisible. LOL
It now comes in at 160 polys. I'm not done yet either. LOL Still have to add steps and two more 2x4s. LOL

My models from TSM for MSTS were a little high, too. Sorry, there are some things I just like to do.

Thanks, Curtis.

:D
Rick
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
thegrindre
Posts: 734
Joined: Wed Jun 20, 2007 12:13 pm
Location: Cotten fields of Mississippi, USA

Post by thegrindre »

Need a little help here. I know we're not using the same graphics app but can you tell/guide me to explain why my building glows at night???

Image

:lol: :cry: :shock:
Rick
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
nwhitney
Posts: 175
Joined: Wed Mar 28, 2007 3:33 pm
Location: Tioga, PA, USA

Post by nwhitney »

Okay, I've done a little testing.
Last question first, before I forget. Gmax's material editor says you're using phong shading. I changed it to blinn, exported it and the building didn't glow. There was a thread about it on the Auran forum, but I can't find it.
I finally got the texture to show, by dumb luck. I had to open the material editor which was empty, then pick the texture from the mesh.
Ken sent me the actual gmax files. What textures I didn't have, I went hunting for in Peter's assets.
The only other odd thing was that I let gmax convert the units, and that double-sized (guess) the mesh. So you are able to export as .3ds and send it to someone with gmax. I can only export as an .im, .kin, .pm or .P3D (plasma) because I don't have the plugins.
Norm
bdaneal
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Post by bdaneal »

Add:
light 1
to the config (IIRC. I don't make scenery much, but I seem to remember that)
Cheers,
Ben
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