3DC rolling stock in 3' NG

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nwhitney
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Post by nwhitney »

Awh, come on Rick, some of my best memories of childhood are laying on the haybales and listening to the rain hit the roof on the haybarn!
Norm
thegrindre
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Post by thegrindre »

Oh, ya? With whom? LOLOLOL

:lol:
Rick
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nwhitney
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Post by nwhitney »

I'm not tellin'.
Col Hogan
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Post by Col Hogan »

Awwww, Norm, don't clam up now. Sounds like a juicy story.
On a hay bale ??

Okay, 'nuff o'that. Rick, I was wondering now since we have a blacksmith's car, that guy is going to need some supplies. Once the car stops somewhere on the circuit, he'll need to have a drop-off point for those special items.
Certain wood for the furnace, bits of iron or steel, ropes, cables, hammers and, who knows what else.

Let's think about what he would need that would come from a flatcar full of supplies. A drop-off platform with those supplies similar to the Old West Goods platform or the Mixed Barrels platform. I'll do some research on-line and come back later.
Any more ideas ?
"Floundering Around in Mediocrity For No Particular Reason...."
Image
nwhitney
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Post by nwhitney »

The only thing I'll say is, she was a neighbor girl from up the road. :wink:
thegrindre
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Post by thegrindre »

There is a 'camp goods' or supplies product out there. It could be enhanced or used as is possibly. Not sure about it.

:D
Rick
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thegrindre
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Post by thegrindre »

Sheesh! Texturing rounded/circular objects is a real stinker...

Here's the hoist, unfinished as of yet but, I think I got the idea down as I want it.
Simple block and tackle should be sufficient for lifting, don't you think?

The stand has 4 large bolts bolted to the car's floor. Not sure if I should make those in 3D. Polys are 1594 so far.

Image

:D
Rick
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thegrindre
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Post by thegrindre »

Here's a new roof...

Image

:D
Rick
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Pencil
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Post by Pencil »

Looking good, Rick!
What about a slightly angled roof, like from a boxcar?
thegrindre
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Post by thegrindre »

Thanks, I'm still toying with the idea, myself. It's gonna mess with my back wall textures so I haven't made up my mind, yet.
I may just rebuild that back wall for it before I'm through, though....

:D
Rick
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thegrindre
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Post by thegrindre »

OK, roof has been rebuilt as a boxcar's would be. Block and tackle installed and I thought I'd make some pretty cool rope for it. Unfortunately, by the time I had gotten about half way through, the poly count on the rope alone came in at close to 8,000... :shock: (So much for detailed rope no matter how good it looked...)

:D
Rick
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thegrindre
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Post by thegrindre »

OK, folks, this is about it. I can't get the car on the tracks, it seems to be permanently derailed, and I can't seem to put the trucks on it so, until I get some kind of help, I'm going back to scenery.
I can't seem to find anybody building rolling stock for Trainz in 3DC.

Image

The CCG is about as clear as mud and everybody assumes too much.
I'm done with rolling stock for now.

:cry:
Rick
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bdaneal
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Post by bdaneal »

From the top view, are the attachments arranged like so:

a.limback
a.bog1
a.bog0
a.limfront
Cheers,
Ben
thegrindre
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Post by thegrindre »

Thanks, Ben. Umm, no, I didn't set it up that way. I'll try that.

:)
Rick
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nwhitney
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Location: Tioga, PA, USA

Post by nwhitney »

Rick!
All you have to do is ask. If you're going to use elvenor's link and pin couplers, you'll want a.couplerA and a.couplerB. Following Curtis and Ben's convention, a.couplerA will be the back coupler and needs to be rotated 180° (at least when using gmax). Ya gonna put truss rods on that thing?
Norm
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