Looking for industry interactive Boxcars.

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thegrindre
Posts: 734
Joined: Wed Jun 20, 2007 12:13 pm
Location: Cotten fields of Mississippi, USA

Looking for industry interactive Boxcars.

Post by thegrindre »

Hi all,
Did anybody make any animated doors with sound industry interactive Boxcars in 3 foot ng???
I checked the DLS but only found Curtis', really, in standard gauge.

Thanks,
Rick
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Pencil
Site Admin
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Location: Portland, Oregon

Re: Looking for industry interactive Boxcars.

Post by Pencil »

Two sets I can think of off the top of my head would be Prowler's boxcars on his site, and Meridious' boxcars at TPR.
thegrindre
Posts: 734
Joined: Wed Jun 20, 2007 12:13 pm
Location: Cotten fields of Mississippi, USA

Re: Looking for industry interactive Boxcars.

Post by thegrindre »

Well, I don't really need but one but I see why I couldn't find 'em. The're not on the DLS...LOL
I'll go get 'em...

Thanks,
Rick
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
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Col Hogan
Posts: 246
Joined: Mon Aug 06, 2007 10:15 am
Location: South Carolina, USA
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Re: Looking for industry interactive Boxcars.

Post by Col Hogan »

Rick
Since you are looking for boxcars, I have an interesting script that
someone in TPR did, can't think of his name right now, but
it has a way that once you unload the car, there is a one in 7(?)
chance the doors will be left open by the cew at the facility.

The script is built in the boxcar files and I have the copy.
Just in case you may want something kind of interesting.

Ken 8)
"Floundering Around in Mediocrity For No Particular Reason...."
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thegrindre
Posts: 734
Joined: Wed Jun 20, 2007 12:13 pm
Location: Cotten fields of Mississippi, USA

Re: Looking for industry interactive Boxcars.

Post by thegrindre »

Yeah, I remember that awhile back. Could be interesting...

Thanks,
Rick
Rick
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
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Pencil
Site Admin
Posts: 1287
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Re: Looking for industry interactive Boxcars.

Post by Pencil »

Col Hogan wrote:Rick
Since you are looking for boxcars, I have an interesting script that
someone in TPR did, can't think of his name right now, but
it has a way that once you unload the car, there is a one in 7(?)
chance the doors will be left open by the cew at the facility.

The script is built in the boxcar files and I have the copy.
Just in case you may want something kind of interesting.

Ken 8)
/me whistles innocently :D
thegrindre
Posts: 734
Joined: Wed Jun 20, 2007 12:13 pm
Location: Cotten fields of Mississippi, USA

Re: Looking for industry interactive Boxcars.

Post by thegrindre »

He, he, he, I guess we found the owner... he, he, he...
Rick
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
Col Hogan
Posts: 246
Joined: Mon Aug 06, 2007 10:15 am
Location: South Carolina, USA
Contact:

Re: Looking for industry interactive Boxcars.

Post by Col Hogan »

OOOoooohh, hello Curtis. I am sooo sorry I could not remember who
belongs to this file. :oops: Seems now that I was the one who brought it up
at the time, remembering you, who made the file active, was a very good
idea. Thank you so much again.

I haven't used it since, however, could we persue using this code if you are in
agreement ?

8) 8)
"Floundering Around in Mediocrity For No Particular Reason...."
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Pencil
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Location: Portland, Oregon

Re: Looking for industry interactive Boxcars.

Post by Pencil »

Sure, no problem. The script isn't anything fancy; you just get a random number, and if it is higher than a specific value*, you just skip over the 'close the door' part of the script.

* you could also do lower than a specific number; it really doesn't matter...
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