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Postby nwhitney » Sat Jul 26, 2008 9:10 pm

Well, TC3 finally arrived, but for us there's going to be some disappointments. Bob Pearson's automated fireman script doesn't seem to work. That means Todd's locos, Ben's, and some others won't run in Cab mode.

Curtis, have you tried any of them yet and taken at look at what the problem is? Hopefully when you get a chance you can figure it out.


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Re: TC3

Postby Pencil » Sat Jul 26, 2008 10:31 pm

Nope - that scripting is beyond me. I'm pretty sure Bob was on the beta team; I don't know what work he's done upgrading his scripts for TC3.

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Re: TC3

Postby Dreadnought1 » Sun Jul 27, 2008 12:54 am

I've noticed (and reported to the devs) a number of scripting problems in TC3.
The scripts for a lot of the industry assets (goods sheds, loaders and even the pulp mill) are also causing problems.
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Re: TC3

Postby jayo » Sat Aug 16, 2008 3:02 pm

I got it! I like it! At least the couplers on penil's cars show up! And I usually use DCC mode so I wouldn't know. :)

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