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TC3

Posted: Sat Jul 26, 2008 9:10 pm
by nwhitney
Well, TC3 finally arrived, but for us there's going to be some disappointments. Bob Pearson's automated fireman script doesn't seem to work. That means Todd's locos, Ben's, and some others won't run in Cab mode.

Curtis, have you tried any of them yet and taken at look at what the problem is? Hopefully when you get a chance you can figure it out.

Norm

Re: TC3

Posted: Sat Jul 26, 2008 10:31 pm
by Pencil
Nope - that scripting is beyond me. I'm pretty sure Bob was on the beta team; I don't know what work he's done upgrading his scripts for TC3.

Re: TC3

Posted: Sun Jul 27, 2008 12:54 am
by Dreadnought1
I've noticed (and reported to the devs) a number of scripting problems in TC3.
The scripts for a lot of the industry assets (goods sheds, loaders and even the pulp mill) are also causing problems.
Cheers,
Dreadnought1

Re: TC3

Posted: Sat Aug 16, 2008 3:02 pm
by jayo
I got it! I like it! At least the couplers on penil's cars show up! And I usually use DCC mode so I wouldn't know. :)