Smoke replacement

Feedback, questions, updates on current projects, you name it!
Posts: 175
Joined: Wed Mar 28, 2007 3:33 pm
Location: Tioga, PA, USA

Smoke replacement

Postby nwhitney » Mon Aug 18, 2008 9:21 am

I've posted in a couple of places to see if anyone has any suggestions.
Does anyone have any ideas as to how to replace the smoke color, similar to texture replacement for a load? I've built a side dump ore car that hauls coal, ore, or anything else you set in the properties and would like to have the dust match the load color. I suppose it would be possible to have a number of different smokes with different attachment points, then have the script check which load and call the appropriate attachment point.
SendMessage(me, "pfx", "+0+1");
Hopefully, there's an easier way, as I'm not a scripter and it would be hit and miss to get it right.
Thanks for any ideas or suggestions.

Return to “General Discussion”

Who is online

Users browsing this forum: No registered users and 9 guests