Playing with Blender

Feedback, questions, updates on current projects, you name it!
Pencil
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Location: Portland, Oregon

Re: Playing with Blender

Postby Pencil » Thu Mar 27, 2014 10:52 pm

Won't be done soon, but it's started......
mill_wip_1.jpg
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Trainboi
Posts: 216
Joined: Fri Jul 05, 2013 9:16 am

Re: Playing with Blender

Postby Trainboi » Fri Mar 28, 2014 8:15 pm

Oh nice, Curtis! It's a decent start.

Pencil
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Location: Portland, Oregon

Re: Playing with Blender

Postby Pencil » Tue Apr 15, 2014 10:08 pm

With some textures... Still need to render the textures to a map, then add details and shadowing.
mill_wip_2.jpg
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Trainboi
Posts: 216
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Re: Playing with Blender

Postby Trainboi » Wed Apr 16, 2014 2:26 pm

Seems to be going well.

Pencil
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Location: Portland, Oregon

Re: Playing with Blender

Postby Pencil » Thu Apr 17, 2014 11:23 am

Indeed; though slower than a snail :-)

Pencil
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Posts: 1284
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Location: Portland, Oregon

Re: Playing with Blender

Postby Pencil » Wed Apr 23, 2014 10:52 pm

Inspired by Daniel's new V&T equipment, I've dusted off my Caboose 9 model and started cleaning it up:
caboose_9a.jpg
caboose_9a.jpg (54.49 KiB) Viewed 8719 times
Maybe I can actually finish it this year :-D

Pencil
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Posts: 1284
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Location: Portland, Oregon

Re: Playing with Blender

Postby Pencil » Fri May 09, 2014 10:27 pm

Shadow test....
caboose_9b.jpg
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Trainboi
Posts: 216
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Re: Playing with Blender

Postby Trainboi » Sun May 11, 2014 10:41 am

Wow! Great job. :shock:

Pencil
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Posts: 1284
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Location: Portland, Oregon

Re: Playing with Blender

Postby Pencil » Wed Jun 18, 2014 10:31 pm

mill_2.jpg
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Finally spent some time to set up a render scene in blender....

Trainboi
Posts: 216
Joined: Fri Jul 05, 2013 9:16 am

Re: Playing with Blender

Postby Trainboi » Thu Jun 19, 2014 11:11 pm

:shock: This is great news. I have wanted a small flour mill for ages now, and you've certainly done justice to the quintessential flour mill here. :D Well done, man. Keep up the good work, and have fun while I run around like a chicken with its head cut off because school's out.

Pencil
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Posts: 1284
Joined: Sat Oct 08, 2005 10:28 am
Location: Portland, Oregon

Re: Playing with Blender

Postby Pencil » Thu Jun 19, 2014 11:17 pm

Thanks! I'm hoping to work my way through all the versions through time - at least up until 1950 - by October; although it'll probably take until after that to get them optimized for Trainz (fewer texture sheets; unique textures w/ baked AO, etc).
Enjoy your summer break!!

Trainboi
Posts: 216
Joined: Fri Jul 05, 2013 9:16 am

Re: Playing with Blender

Postby Trainboi » Sat Jun 21, 2014 7:24 am

I sure will. 8) Got a British loco uploading to the DLS and now updating another one to the same standards. Also getting YVRR #21 ready for textures. :mrgreen: Hope you have a good summer(conveniently, today is the literal first day of summer) as well.

Trainboi
Posts: 216
Joined: Fri Jul 05, 2013 9:16 am

Re: Playing with Blender

Postby Trainboi » Tue Jul 08, 2014 4:58 pm

Hey Curtis et al:
There's a program called Crazybump that y'all might be interested in. It creates displacement, specular and normal maps based on a diffuse texture, to good effect as shown here with a little test on YVRR #21:
http://fc06.deviantart.net/fs70/f/2014/ ... 7ptqtv.png
The sort of wavy shine is the work of the specular map, which has noise automatically ingrained to order, and the incredibly convincing bolt line and smooth number plate are the work of the normal. Take a look at it, it's basically an easy, quick way to make things look spectacular.

Pencil
Site Admin
Posts: 1284
Joined: Sat Oct 08, 2005 10:28 am
Location: Portland, Oregon

Re: Playing with Blender

Postby Pencil » Wed Jul 09, 2014 8:19 am

Thanks! I've used CrazyBump in the past, but I'm slow enough I don't get much done in the 30-day eval period (and I haven't convinced myself to spend the $99 for the registered version).
Every time I build a new machine, however, I try it out again :)
It really does do a much better job than the NVidia plug-in.

Curtis

Pencil
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Location: Portland, Oregon

Re: Playing with Blender

Postby Pencil » Wed Jul 09, 2014 8:35 pm

More progress on the mill.....

Image

I got some more pictures when I was down in Minden last weekend, which answered a few questions...


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