Stub Switches in T:ANE

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hminky
Posts: 48
Joined: Mon Feb 07, 2011 1:18 pm

Stub Switches in T:ANE

Postby hminky » Thu Apr 02, 2015 4:15 pm

The old lefts and rights work but the three-way and Wye error out.

Will you be fixing them.

Thank you
Harold

Pencil
Site Admin
Posts: 1284
Joined: Sat Oct 08, 2005 10:28 am
Location: Portland, Oregon

Re: Stub Switches in T:ANE

Postby Pencil » Fri Apr 03, 2015 2:16 pm

The right and left finally do work as of this latest RC (yay!). The other two have a script error, but once that is fixed, they should also work. Unfortunately, I'm going to need to updated them to build 2.9 to get the fix on the DLS, and if I'm doing that, I'd like to update the detail to match the more modern tracks - probably by converting the more modern track to TANE standards (separate rail, tie, spike meshes, etc) and build the junction with those parts.
The texture replacement seems to be causing a pretty significant performance impact, so I'll likely drop that part, at least for now. My long-term hope is that N3V will upgrade the automagic junctions to support stub switches, which will automatically merge different track / ballast types.

In the short term, however, here are the Y and 3-way switches with the scripts fixed: http://carsoncarshops.com/files/stubz.cdp

Curtis

hminky
Posts: 48
Joined: Mon Feb 07, 2011 1:18 pm

Re: Stub Switches in T:ANE

Postby hminky » Fri Apr 03, 2015 2:48 pm

:D :D :D :D :D :D :D

Thank you, Curtis!!!!

Am happy with the old track.

Harold

Pencil
Site Admin
Posts: 1284
Joined: Sat Oct 08, 2005 10:28 am
Location: Portland, Oregon

Re: Stub Switches in T:ANE

Postby Pencil » Fri Apr 03, 2015 10:11 pm

OK, in this case, it probably makes sense to leave the models and textures as-is. So, I've updated the config to pass the DLS error-checking, and have uploaded these two switches. Hopefully they'll be available on the DLS in a couple of days.

Curtis

91 faulty-in-TANE assets to go :)


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