Not to be a pest about T:ANE

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Pencil
Site Admin
Posts: 1284
Joined: Sat Oct 08, 2005 10:28 am
Location: Portland, Oregon

Re: Not to be a pest about T:ANE

Postby Pencil » Thu Aug 27, 2015 9:35 am

Thanks, Norm! Hopefully the bell swing issue gets fixed in a patch soon.
The mogul and tender are now on the DLS. Andrew gave me a bunch of good feedback, and so I've incorporated that into the DLS version.
Now, I need to fix the rest of the moguls....

hminky
Posts: 48
Joined: Mon Feb 07, 2011 1:18 pm

Re: Not to be a pest about T:ANE

Postby hminky » Tue Sep 22, 2015 7:29 pm

Been running Hotfix2(beta) on Steam and the game is looking great:

Image

Harold

Pencil
Site Admin
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Location: Portland, Oregon

Re: Not to be a pest about T:ANE

Postby Pencil » Wed Sep 23, 2015 10:11 pm

Yes, it is! It's still a little rough around the edges, but still a good step up from TS12.

hminky
Posts: 48
Joined: Mon Feb 07, 2011 1:18 pm

Re: Not to be a pest about T:ANE

Postby hminky » Thu Sep 24, 2015 5:05 am

T:ANE is a GIANT LEAP from TS12, no more melting mountains:

Image

Image

Harold

Trainboi
Posts: 216
Joined: Fri Jul 05, 2013 9:16 am

Re: Not to be a pest about T:ANE

Postby Trainboi » Thu Sep 24, 2015 6:33 am

Indeed, it does look quite nice. I only wish it was a bit more stable and smooth; many of the creators I know who are trying to work in TANE are just sort of messing around at this point, because errors seem to vary depending on who you ask...I really hope N3V can fix that.

hminky
Posts: 48
Joined: Mon Feb 07, 2011 1:18 pm

Re: Not to be a pest about T:ANE

Postby hminky » Thu Sep 24, 2015 7:04 am

The Steam Hotfix2(beta) is a whole lot better.

Easier to bring content into the game, Sherman Hill in Hotfix2:

Image

Only 65 minor faulty dependencies

In the previous version:

Image

281 faulty dependencies and green/white textures with no errors, did fix all that:

Image

The game runs faster and is crisper and sharper:

Image

76401 was a disaster for me getting BSOD's and chkdsks at startup.

http://forums.auran.com/trainz/showthre ... -and-T-ANE

Have over fifty hours in Steam Hotfix2(beta) and no problems.

Harold

hminky
Posts: 48
Joined: Mon Feb 07, 2011 1:18 pm

Re: Not to be a pest about T:ANE

Postby hminky » Sun Sep 27, 2015 9:07 am

Discovered if the Environment's Ambient Color "wheels" are set at 90 degrees left the game's appearance improves greatly.

Image

Looks real!

Thanks
Harold

Pencil
Site Admin
Posts: 1284
Joined: Sat Oct 08, 2005 10:28 am
Location: Portland, Oregon

Re: Not to be a pest about T:ANE

Postby Pencil » Tue Sep 29, 2015 7:02 am

I finally got HF2 installed on my main system. I'll have to play with the environment sliders in this build; I think I was getting close to something in the old one. I agree that turning down the ambient has a nice effect.

Curtis

hminky
Posts: 48
Joined: Mon Feb 07, 2011 1:18 pm

Re: Not to be a pest about T:ANE

Postby hminky » Tue Sep 29, 2015 8:21 am

Here is TrainzItalia's Donner Pass with red at 10 o'clock and the other two at 11.

Image

Being able to adjust the wheels in session is great.

Harold

Pencil
Site Admin
Posts: 1284
Joined: Sat Oct 08, 2005 10:28 am
Location: Portland, Oregon

Re: Not to be a pest about T:ANE

Postby Pencil » Sun Jul 09, 2017 5:42 pm

Well, I had been hoping to rebuild the moguls using Mike's plans, but it's been long enough and I still haven't done it, so I'm patching the old versions so they at least look reasonable in TANE. Some are on the DLS now, and the rest should be up 'soon'.


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