Experiments in TS2015

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Trainboi
Posts: 216
Joined: Fri Jul 05, 2013 9:16 am

Experiments in TS2015

Postby Trainboi » Thu Jul 09, 2015 4:29 pm

Hey all,
Those who have picked up Curtis's new 30-inch NG stock may have noticed that I asked him about the possibility of porting what work of his I could into Train Simulator 2015/Railworks. Here is the first result:
Image
Blurry textures are thanks to the weak-sauce laptop that I am using for the Blueprint Editor - it should look better when I get it onto my desktop. There are no normals yet, and I figure it is probably thanks to a misnamed shader. Either way, it's a start.

Trainboi
Posts: 216
Joined: Fri Jul 05, 2013 9:16 am

Re: Experiments in TS2015

Postby Trainboi » Thu Jul 09, 2015 6:44 pm

Upgraded to full settings so that I could really show off what these look like:
Image
Thanks again to Curtis for letting me put these out, they should actually be out fairly soon on UKTrainSim. That site has information slots for 3D modeler and skin author, so he will be duly credited when these go up(perhaps after a few tweaks - they're still a bit glossy).

whecsailor
Posts: 29
Joined: Mon Jun 11, 2007 8:21 pm
Location: Galveston Texas

Re: Experiments in TS2015

Postby whecsailor » Sun Jul 12, 2015 6:50 am

very nice, Ill have to check out that program. I have not heard of it before

Pencil
Site Admin
Posts: 1284
Joined: Sat Oct 08, 2005 10:28 am
Location: Portland, Oregon

Re: Experiments in TS2015

Postby Pencil » Sun Jul 12, 2015 8:40 am

Looks nice; thanks for sharing!!

Curtis


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