Those who have picked up Curtis's new 30-inch NG stock may have noticed that I asked him about the possibility of porting what work of his I could into Train Simulator 2015/Railworks. Here is the first result:
Blurry textures are thanks to the weak-sauce laptop that I am using for the Blueprint Editor - it should look better when I get it onto my desktop. There are no normals yet, and I figure it is probably thanks to a misnamed shader. Either way, it's a start.