Shadow question
Shadow question
Well I'm working on getting the Vulcan and ALCo saddle tankers finished up and I have a quick question for anyone who wants to answer. What do you prefer, 3d shadows (standard Auran style) or the pool of black shadows (4-4-0s, 8-16Ds)?
Cheers,
Ben
Ben
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I don't have that option activated because so many assets don't have 'em so I don't care one way or the other.


Rick
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
Ben
If you can explain which one has certain properties, I might have an option for you.
For example, does either shadow shift with the sunlight or stay in the same place during the sunset hours? You know - straight up.
Does one shadow have more poly structure than the other?
Any clues to help with the answer??
Ken
If you can explain which one has certain properties, I might have an option for you.
For example, does either shadow shift with the sunlight or stay in the same place during the sunset hours? You know - straight up.
Does one shadow have more poly structure than the other?
Any clues to help with the answer??
Ken
I had hoped the names I used would get the idea across.
The 3D shadow is what most things come with. It will shift and follow terrain. However, it impacts performance and doesn't cast a shadow on the track.
The pool of darkness shadow is just a plane with a pool of black on it. It won't shift to follow terrain or sunlight, but it will shadow the track.
The 3D shadow is what most things come with. It will shift and follow terrain. However, it impacts performance and doesn't cast a shadow on the track.
The pool of darkness shadow is just a plane with a pool of black on it. It won't shift to follow terrain or sunlight, but it will shadow the track.
Cheers,
Ben
Ben