My latest 3DC scenery projects for Trainz

Feedback, questions, updates on current projects, you name it!
thegrindre
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Location: Cotten fields of Mississippi, USA

Post by thegrindre »

I might let this one go as is. Polys are 2040; :shock:

Image

OK, I did decide to release it and it can be found in all the usual places.

:D
Rick
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thegrindre
Posts: 734
Joined: Wed Jun 20, 2007 12:13 pm
Location: Cotten fields of Mississippi, USA

Post by thegrindre »

Sam,
Here's a low poly, 304, basic engine shed to fit your engine. I made it small, 16' by 35', with just enough room for the mechanics to work on it when it needs fixin'.

Questions:
Is this the siding you want on it?
Is this the roof you want on it?
Do you want to texture it yourself? I'll put the textures on properly so you can if you want to change it later. I'll make it a skinner's delight.
Do you want a couple of old windows and door? I'll texture those on, too. I usually put 3D window frames and doors on them but it raises the polys up dramatically.

Let me know what you want me to add if you want anything else.

Image

He he, this is my first low poly building.

:D
Last edited by thegrindre on Sat May 17, 2008 9:45 am, edited 1 time in total.
Rick
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Trainzsam
Posts: 112
Joined: Sat Sep 08, 2007 8:25 am

Post by Trainzsam »

A couple windows and doors would be nice, how about a door and window on one side and then a pair of windows on the other. And the textures are perfect! One other thing though, how about a pair of doors on the front for the loco?

Thanks,
Sam
thegrindre
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Location: Cotten fields of Mississippi, USA

Post by thegrindre »

OK, gotcha. I like your idea about the door and window thing.
You want a coupe of swinging doors on the front, huh? Okie dokie. I'll use the doors from the Blacksmith Car.

:D
Rick
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thegrindre
Posts: 734
Joined: Wed Jun 20, 2007 12:13 pm
Location: Cotten fields of Mississippi, USA

Post by thegrindre »

I think she's done. I'll post 'er on my beta page and let everyone have a look see before I release it.
http://www.geocities.com/thegrindre/pag ... 0323636750
Polys =256

I don't know how to do invisible glass, yet so the windows are solid for now.
Isn't that just a black on white texture and all black is invisible or something like that, then write it up in the config file somehow?

Image

:D
Last edited by thegrindre on Mon May 19, 2008 6:49 am, edited 1 time in total.
Rick
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Trainzsam
Posts: 112
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Post by Trainzsam »

I downloaded it and it looks just great, thanks again Rick! Ya know, you should come up with your own set of "enginehouse and logging Junk," just the stuff you would find lying around the back of an enginehouse or a logging area. For example, old rusty cable (made as a spline) old donkey engine boiler, etc., etc. Just a thought.

Sam

By-the-way, I dunno about the glass, Pencil would know though.
My newest motto: Narrow Mindedness: the utter fascination and all consuming love of all railroad equipment that is narrow gauge, I myself have an acute case of this disease, for which there is (fortunately) no cure
thegrindre
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Location: Cotten fields of Mississippi, USA

Post by thegrindre »

OK, if you're happy, I'll release it to everybody. I may even release a high poly version with lots of detail on it... dunno just now.

:D
Rick
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Mrail
Posts: 49
Joined: Sat Feb 02, 2008 8:35 am
Location: Harliesville Pennsylvania
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Post by Mrail »

That looks good. Now my big engines dont have to sit outside either 8) .
you should come up with your own set of "enginehouse and logging Junk," just the stuff you would find lying around the back of an enginehouse or a logging area. For example, old rusty cable (made as a spline) old donkey engine boiler, etc., etc.
I like that idea. I might do some of that myself. It always bothers me how empty/tidy evrything always looks in trainz.
nwhitney
Posts: 175
Joined: Wed Mar 28, 2007 3:33 pm
Location: Tioga, PA, USA

Post by nwhitney »

thegrindre wrote: I don't know how to do invisible glass, yet so the windows are solid for now.
Isn't that just a black on white texture and all black is invisible or something like that, then write it up in the config file somehow?

Image

:D
The way we can do it in gmax is take the glass texture I sent you a while back as the diffuse texture then add the same texture as the opacity texture. That will give you a slightly frosted see-thru window. Gmax takes care of writing the texture.txt file

Code: Select all

Primary=windowgrey.tga
Alpha=windowgrey.tga
Tile=st
Norm
thegrindre
Posts: 734
Joined: Wed Jun 20, 2007 12:13 pm
Location: Cotten fields of Mississippi, USA

Post by thegrindre »

Hey! Look who's back!

Ya, something I'm going to have to play around with sometime... :roll:

Mrail wrote:That looks good. Now my big engines dont have to sit outside either 8) .
you should come up with your own set of "enginehouse and logging Junk," just the stuff you would find lying around the back of an enginehouse or a logging area. For example, old rusty cable (made as a spline) old donkey engine boiler, etc., etc.
I like that idea. I might do some of that myself. It always bothers me how empty/tidy evrything always looks in trainz.
Go for it, Mrail... I never liked the 'clean' 'tidy' look either but it's the polys that kill us in this game.

Thanks,

:D
Rick
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Trainzsam
Posts: 112
Joined: Sat Sep 08, 2007 8:25 am

Post by Trainzsam »

I've started building some junk and already I have sixo or seven different things. I though I might as well give it a shot. I think I'll start a new thread for it.

Sam
My newest motto: Narrow Mindedness: the utter fascination and all consuming love of all railroad equipment that is narrow gauge, I myself have an acute case of this disease, for which there is (fortunately) no cure
thegrindre
Posts: 734
Joined: Wed Jun 20, 2007 12:13 pm
Location: Cotten fields of Mississippi, USA

Post by thegrindre »

Thought I'd take a little break from train car building and put out a bail of hay with tightly strung wire around it and another barrel.

Image

There is quite a few bails of hay out there, although none with wire around them that I've found and, a lot of barrels, too.

Not sure anybody would be all that interested but if you are, I'll release 'em.

:D
Rick
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thegrindre
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Location: Cotten fields of Mississippi, USA

Post by thegrindre »

I could go with the smaller 20 gallon barrel instead.

Image

:D
Rick
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Col Hogan
Posts: 246
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Location: South Carolina, USA
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Post by Col Hogan »

Rick
I like the barrels at 30 or 50gal size. Looks real good.
This current one now looks even better than the previous ones and since
you have done this I have a query for ya -
I'm working on some sound FX and wondered if I could use a barrel
of yours to place a sound FX in-game ?
Check TPR and DLS for my current entries.

Ken
"Floundering Around in Mediocrity For No Particular Reason...."
Image
thegrindre
Posts: 734
Joined: Wed Jun 20, 2007 12:13 pm
Location: Cotten fields of Mississippi, USA

Post by thegrindre »

Well, of course, you can use any of my assets for anything you want.
I like the idea of using a barrel for sound.

I guess I could put out all three sizes, too...

Hep ur sef.


EDIT:

How's this. Here's all three sizes, 55 gals, 30 gals, and 20 gals;

Image

I'll get 'em up ASAP...

:D
Rick
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