Playing with Blender

Feedback, questions, updates on current projects, you name it!
Pencil
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Re: Playing with Blender

Post by Pencil »

A fill spline w/ wall; here shown on Rollins Pass NG (Thanks, Norm!!):
wall.jpg
wall.jpg (102.34 KiB) Viewed 45549 times
Instead of the track with various fill splines attached (like the old NG30 series), I'm doing separate splines to better mix and match w/o creating a *bunch* of new track.
Trainboi
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Re: Playing with Blender

Post by Trainboi »

SWEET! :D This is the thing I missed most from the old 30 inch track, nevermind 3 foot.
Rollins Pass really is nice, isn't it? I started running at school today during lunch! Much to the amusement of my friends.
Anyway, nice job on the rock walls, they'll be a good alternative to the crib wall I've been using more and more recently.
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ferroequine
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Re: Playing with Blender

Post by ferroequine »

The management of the Colusa and Lake thank you for your handyworks.

It's even the right color. ;)
Pencil
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Re: Playing with Blender

Post by Pencil »

Thanks!
If y'all have any other texture requests for that spline, just let me know. I'll upload the blender file as soon as I get around to updating the download pages....

As for Rollins Pass NG, I also did a quick trestle abutment that sorta matches the trestles on that route. Both the abutment and the wall spline are now on the DLS.
abutment.jpg
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Pencil
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Re: Playing with Blender

Post by Pencil »

Some simple reworks - adding baked shadows to the cattle guards:
cattle guard 5.jpg
cattle guard 5.jpg (26.57 KiB) Viewed 45480 times
And adding baked shadows to the small wood fuel shed - before and after shots:
shed_old.jpg
shed_old.jpg (43.4 KiB) Viewed 45480 times
shed_new.jpg
shed_new.jpg (31.84 KiB) Viewed 45480 times
And a new fill spline; usable under tracks or by itself for a narrow road. Comes in standard gauge size and a touch narrower for NG36 / NG30 track.
new_fill.jpg
new_fill.jpg (73.25 KiB) Viewed 45479 times
Trainboi
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Re: Playing with Blender

Post by Trainboi »

Nice! We've been needing good fill roads of late. Great job with the cattle guards and wood shed too, in the latter case I'd have sworn you remodeled it completely.
Pencil
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Re: Playing with Blender

Post by Pencil »

It's amazing what a little baked shadows will do....

The fill splines are now posted on the Beta page; feedback welcome....
Pencil
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Re: Playing with Blender

Post by Pencil »

The fill splines are now on the DLS. Now playing with upgrading my NG36 track. Still need to distress the ties, though....
ng_56 track.jpg
ng_56 track.jpg (80.16 KiB) Viewed 45435 times
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ferroequine
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Re: Playing with Blender

Post by ferroequine »

Image
Trainboi
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Re: Playing with Blender

Post by Trainboi »

Mmmmmm...

...

...I wants it precious...
Pencil
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Re: Playing with Blender

Post by Pencil »

Thanks, guys!

Here's the snow version:
snow_track.jpg
snow_track.jpg (29.85 KiB) Viewed 45388 times
I hope to have something for you all to play with next week some time.....
Trainboi
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Re: Playing with Blender

Post by Trainboi »

Oooh, will be put to good use with my WIP Colorado & Southern Locos! 8) A lot better match for snow than your tan ballasted track, that's for sure. XD Very pleased with this development.
Pencil
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Re: Playing with Blender

Post by Pencil »

An old style V&T crossing sign; thanks to a photo from Andrew and some information from Stephen Drew...
No idea about the scale, but that looks reasonable for a drive-under style. If it was beside the wagon road, it could have been a bit smaller.

http://www.carsoncarshops.com/files/xing.cdp
xing.jpg
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Trainboi
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Re: Playing with Blender

Post by Trainboi »

That looks pretty fabulous, Curtis.
Pencil
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Re: Playing with Blender

Post by Pencil »

Thanks! The crossing sign and the cattle guards are now on the DLS; the NG track (plus a tunnel and a bridge variants) should be there tonight.
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