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Posted: Sun Apr 06, 2008 5:05 am
by bdaneal
Funny you should mention a Tannery. The pulpwood racks that Pencil set up for the NCNG flat are similar to those of the Tionesta Valley RR. The TV used the flats to haul chemical wood, which I believe they used for Tanneries.
Posted: Sun Apr 06, 2008 5:20 am
by nwhitney
Up here Ben, the chemical factories were actually making acetone from pulpwood. Hemlock bark was stripped in the woods at the landings. An engine would spot a couple of bark cars and the bark peelers would have all day to stack the cars. That bark was used to make tannic acid.
I've got to dig up an old issue of Railroad Model Crafstman that showed the chemical plants. They'd be a good industry, but I'm not sure what the acetone was used for, or that most people would even know about them.
Norm
Posted: Sun Apr 06, 2008 7:03 am
by thegrindre
I love the old stuff. I had 'aging' down to a science on my HO gauge RR. Folks that visited just didn't understand it. They couldn't see the beauty in it.
Found the chamfer tool and it looks pretty good.
Increased the pole size, too.
Can't seem to find any good adobe brick photos for that effect. Maybe an update later.
Had to re-skin it, too. I think I like it this way... I think it's a go.
I'd like to run some rust stans down from the windows but don't know how to align them on the skin for that.
Wadda you think?
P.S. The Saloon has been updated again. The barrel has a bug in it and I had to hide it better. Posted a couple hours ago.

Posted: Sun Apr 06, 2008 7:21 am
by Col Hogan
Rick
Leave the stains out. I know how to do it but it would take you some time to re-map each of the two sides of the building and then take the time to experiment where the windows are since you have two and four for the sides.
Then make a stain on whichever window and trial and error to find the right sweet spot. Especially for the 4-window side. I like what you've done and maybe later when you have the "want to" to do re-mapping.
Very nice work.
Ken
Posted: Sun Apr 06, 2008 7:37 am
by thegrindre
I thought it might be like that. Maybe later.
What about the skin color? Shouldn't it be more sandstone? I got too much purple, blue, green in it don't I? It came from a pic off the net. Hmmm...

Posted: Sun Apr 06, 2008 7:45 am
by thegrindre
BINGO!
This is a go!
To be found in all the usual places very shortly.
Thanks, all,

Posted: Sun Apr 06, 2008 2:05 pm
by thegrindre
OK, here's the 55 gallon barrel from TSM and MSTS.
Had to re-skin this one. Never did like the original skin I put on it.

Posted: Mon Apr 07, 2008 7:37 am
by thegrindre
Thought I'd model a Sheriff's Office in adobe to go with the Jail.
Got a long ways to go yet but here's the basic concept;
I might do a whole series in adobe.
Anyone know if it has already been done?

Posted: Mon Apr 07, 2008 10:03 am
by thegrindre
Well, it's coming along...
Anyone out there today?
Am I the only one on vacation?

Posted: Mon Apr 07, 2008 10:30 am
by Col Hogan
I'm here briefly for moments at a time.
I like the sheriff's office, however, would it be a little nicer for the sheriff to have a small porch roof angled downward a little and a handrail or two??
And maybe a short porch? Maybe a heavy brick or two under each corner lifting the building up slightly for circulation. I have more ideas but I'll give you a break.
Ken
BTW - Have you gone back to some of those "CG Textures" ?
Posted: Mon Apr 07, 2008 12:42 pm
by thegrindre
I generally visit CG a couples times a day, although I haven't been this week. Too busy building. I'm not skinnin' as I once was and I have a lot of textures as it is. LOL Hadn't checked there for adobe, though.
I also like the porch idea. Still undecided 'bout that.
The porch roof is a must, though.
Not sure about handrails. I kinda like my log and rock step style thing. Nobody else seems to be doing it that way.
Instead if a brick(s), I'll try a rock and a log thing.
No no, ideas are good! So far you guys have helped immensely.
I'm trying to manipulate the corners and edges to make 'em rounder like adobe. It's a new learning process for me in 3DC.
I also want to drop the roof about a foot (sunken).
I sure am thankful for the 'undo' button. LOLOLOL

Posted: Mon Apr 07, 2008 1:57 pm
by Pencil
Try making the chamfers a little bigger, and chamfering the edges of your chamfers (if that makes any sense?)
Looking great - I'm starting to see your own style here

Posted: Mon Apr 07, 2008 2:42 pm
by thegrindre
Makes all the sense in the world. Problem is figuring out the multiple chamfered corner areas. Chamfering a chamfer creates a lot of extra points and faces and is hard to see which ones need to stay and which ones can be eliminated.
He he, it's quite a challenge...
Thanks,

Posted: Mon Apr 07, 2008 5:27 pm
by thegrindre
Minor update. He he, I got that roof dropped. That was a challenge;
Ain't heard from Norm today. Said he was going to Jersey and that can be a dangerous trip. Been there, done that, got a 'T' shirt to prove it.

That Darned Building . . .
Posted: Mon Apr 07, 2008 5:53 pm
by Col Hogan
Well now, looks like the building contractor allowed a nice little roof for that relentless sun and infrequent rain.

AND he decided to put the posts right there in the good 'ole Arizona dirt. Good, saved 'em a little cash.
Rick, were you the inspector on this project ??
