Loco Run-Around issue
Posted: Fri Oct 12, 2007 9:21 pm
Folks,
I've noticed an issue with a few locos - I've noticed it in the 3ft Cooke Mogul and the two Golden Spike 4-4-0s specifically but it may affect some other locos too but I'll do more testing tonight.
When you issue the run-around command, they leave the tender attached to the train! Other steam locos I've used don't appear to do this (for example, the '06 built-in US Consolidation, QR 10-Wheeler and the British Fowler 0-6-0 tender locos don't seem to have this problem when teamed up with their respective tenders but you can still command them to uncouple).
I presume there is supposed to be part of the config file in steam locomotives (or in the tender config) that says "if attached to tender 'x', don't uncouple when running around".
Anyone else notice this problem or know what the solution is?
Cheers,
Dreadnought1
I've noticed an issue with a few locos - I've noticed it in the 3ft Cooke Mogul and the two Golden Spike 4-4-0s specifically but it may affect some other locos too but I'll do more testing tonight.
When you issue the run-around command, they leave the tender attached to the train! Other steam locos I've used don't appear to do this (for example, the '06 built-in US Consolidation, QR 10-Wheeler and the British Fowler 0-6-0 tender locos don't seem to have this problem when teamed up with their respective tenders but you can still command them to uncouple).
I presume there is supposed to be part of the config file in steam locomotives (or in the tender config) that says "if attached to tender 'x', don't uncouple when running around".
Anyone else notice this problem or know what the solution is?
Cheers,
Dreadnought1