I'm dying to get my hands on this...

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jayo
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Joined: Sun Dec 25, 2005 9:18 pm
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Post by jayo »

Thank you, pencie! 8) It will serve us well! :)
Pencil
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Posts: 1287
Joined: Sat Oct 08, 2005 10:28 am
Location: Portland, Oregon

Post by Pencil »

Well, everything *except* the locomotive is now on the DLS - the loco got rejected, so I'll resubmit. Hopefully it makes it up tomorrow!
thegrindre
Posts: 734
Joined: Wed Jun 20, 2007 12:13 pm
Location: Cotten fields of Mississippi, USA

Post by thegrindre »

And what, pray tell, was wrong with the loco that we didn't find? (I was 'betaing' in '04, btw.) :shock:
Last edited by thegrindre on Thu Dec 20, 2007 2:34 pm, edited 1 time in total.
Rick
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
Pencil
Site Admin
Posts: 1287
Joined: Sat Oct 08, 2005 10:28 am
Location: Portland, Oregon

Post by Pencil »

I was missing the trainz-build line in the engine spec :oops:
There was also a problem with the trestles - I had a slash backwards in some of the texture.txt files.
Neither problem affected operation (at least in '04 or '06), so that's why we didn't see it earlier.
I'll have to see if TC CMP is any better than '06 CMP or TO in checking content to the DLS standards :)
Anyway, it looks like the loco passed the checks last night, and should be on the DLS this evening.
thegrindre
Posts: 734
Joined: Wed Jun 20, 2007 12:13 pm
Location: Cotten fields of Mississippi, USA

Post by thegrindre »

Ooooooo, I see.
I haven't found TO to be all that reliable at finding all errors. My re-skins work fine most of the time but sometimes get rejected when uploading to the DLS even after running a TO check on 'em. Not being the original creator, I do have trouble occasionally finding the little culprits, too :D
Rick
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
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