Page 4 of 6

Posted: Tue Apr 08, 2008 12:17 am
by thegrindre
It's pretty well finished. I'm a bit picky and not very good a foliage so, it lacks some really good plant life. Ken is the King at that.

How about I release it for beta and you guys suggest and comment and criticize.
I'd like that. Wadda ya you think?

:D

Posted: Tue Apr 08, 2008 4:24 pm
by nwhitney
Yes, yes and yes. I've been waiting for this since you first suggested putting it out for beta.
Norm

Posted: Tue Apr 08, 2008 5:07 pm
by jayo
Oh yes! I'd like to check it out! 8)

Posted: Tue Apr 08, 2008 5:25 pm
by thegrindre
Ok, here ya go, guys...

My beta page;

http://www.geocities.com/thegrindre/pag ... 4802432671

Comments, suggestions, and criticisms are welcomed.

Have fun.

:D

Posted: Tue Apr 08, 2008 6:10 pm
by Col Hogan
I haven't downloaded it yet, however if you would like me to add some foliage and grass and bushes, etc, etc I will. Just for you Rick. Just like Mountain Lake RR. I still miss it a little bit.

Mining out West doesn't seem to grow much of anything unless its weeds.

Ken

Posted: Tue Apr 08, 2008 6:48 pm
by thegrindre
We've had problems in the past passing a route back and forth but if you want to give it another try, I'm all for it. We can try it again, I guess.
Keep it awhile and take your time then change the version number. That should do it, hopefully.

This man, (Col Hogan), is the absolute king of foliage, btw. I put him at the top along side with Gor. Just thought you'd like to know, folks.

OH, btw, everything should be on the DLS. If not, check my web site out first then check at TPRDD.
EVERYTHING should be at either one of those three sites, in that order.

:D

Mining Route

Posted: Tue Apr 08, 2008 7:23 pm
by Col Hogan
Alright. I'll give it a go and let you know what I added, if anything.

And, thankyou for the compliment. Much appreciated. :oops:
Plenty of patience, that's all. :?

Posted: Tue Apr 08, 2008 8:14 pm
by nwhitney
Aha, after all my bitchin', you did pretty good there Rick. I haven't been able to run it much, I actually had to do some work tonight for my real job, but judging as far as I got, this'll be a keeper.
Is the cordage company going to be interactive? I've got to drive around some more and find out what's what and set up some cameras.
I LIKE IT.
Norm

Posted: Tue Apr 08, 2008 9:55 pm
by thegrindre
Those are some pretty tall words where I come from, pardner, 'It's A Keeper." I'm honored, thank you.

Any missing kuids?
Any trouble installing?
How about you, Jayo? Any problems?

Not sure where the cordage company is :? Did I put that in? I know it ain't named that, now. I think I liked the building... :D

Have fun

Posted: Tue Apr 08, 2008 10:49 pm
by Pencil
It looks nice, Rick! I had quite a bit of fun running around it this evening :)

One small suggestion - your bridges might look a little better if you set them on abutments instead of burying the ends in the ground - something like this, perhaps?
Image

Posted: Wed Apr 09, 2008 2:58 am
by thegrindre
Funny that you shouldn't mention that. I spent hours trying to make all that fit as it should but when placed like you have it, the track has no support between the abutment and the ground. The abutments are not deep enough or the topography walls aren't vertical enough. LOL
So, I left it alone for now but, I am now making a universal abutment to fill that gap. (I love 3D Canvas.)

It has been an issue with me, btw.

I fooled around with Ben's abutment spline in the desert area by the dual/triple ditch crossovers and my abutments will be similar but not as splines.

Thank you. I appreciate a good eye.

Glad you liked 'tooling' around on it. I do too, to kill time, I then do a little here and a little there. It's kind of simple with lots to do.

Keep 'em coming, folks. I probably have an answer for everything on this route. LOL

Have fun,

Posted: Wed Apr 09, 2008 9:19 am
by Pencil
Rick,

The alpha channel on the track conflicts with the abutments, making the top of the abutments 'see-through'. With any luck, this will be fixed in the next TC....
Until then, if you use a short section of the 'dirt-ballasted track, 4m', that should solve the alpha problem. I'll post a pic this evening when I get home.

Curtis

Posted: Wed Apr 09, 2008 12:29 pm
by thegrindre
Ahhh, I see. An unsolvable problem I tried to solve. LOL
Now, gained with a little more knowledge, I may be able to fix this issue on my route... :D

Thanks,

:)

Posted: Wed Apr 09, 2008 3:40 pm
by jayo
Unfortunately, it has quite a bit of built-in TRS 06 content, so I'll have to dig that up again! :P

Posted: Wed Apr 09, 2008 3:54 pm
by thegrindre
That is very strange. I only have '04, now. I've never had '06 on this PC before. That whole route was built in '04.
Could you make a list of those assets? I'd like to see them.

Thanks

:?