Page 5 of 6

Posted: Wed Apr 09, 2008 4:00 pm
by thegrindre
Ken,
I know you have an isolated '04. Do you get any problems installing this route?

:D

Posted: Wed Apr 09, 2008 4:22 pm
by nwhitney
Sleepers Bundled,<kuid2:98966:67810:1>
Crossing Ramp 1900 Med,<kuid:62941:28014>
Crossing Boards SG New,<kuid:62941:28019>
Crossing Boards SG Old,<kuid:62941:28004>
Crossing Boards SG Med,<kuid:62941:28013>
Crossing Boards 3ft Old,<kuid:62941:28006>
Crossing Boards 3ft Med,<kuid:62941:28012>
Tool Box Open,<kuid:44700:27928>
Clutter 2,<kuid:44700:27893>
Clutter 1,<kuid:44700:27948>
Bucket on Bench,<kuid:44700:27938>
Bridge_Track_3ft,<kuid:63290:38074>
H&LoBRy South Portage Water Tank,<kuid:126794:900002>
birch15,<kuid:71619:22000>
oil_tank,<kuid:86661:28201>
toolshed,<kuid:86661:100057>
Old West Bank,<kuid:79097:100035>
Old West Outhouse,<kuid:79097:100036>
Old West Building1,<kuid:79097:100031>
woodstack_1,<kuid:86661:100046>
stump3,<kuid:86661:28033>
MAN6 Invisible Track,<kuid:63290:38102>
djb_Dry_Rock,<kuid:55396:21001>
Outhouse,<kuid:63290:26003>
Harp D&RG vli,<kuid:63290:24113>
Harp D&RG lov,<kuid:63290:24112>
Old West Church,<kuid:79097:100023>
Oldwest-4,<kuid:53695:25036>
Drinkingtrough,<kuid:53695:25032>
sleeper_pile,<kuid:35412:28002>
old_track,<kuid:35412:28001>
ScrubbyGrass,<kuid:61119:111111>
Pond,<kuid:61119:21004>
BrownGrass,<kuid:61119:21009>
Ballast1,<kuid:61119:21005>
Dunkles Wasser Grund Steine 1,<kuid:68787:21027>
Clothes Hoist,<kuid:60238:25000>
Rock_008,<kuid:59545:100243>
VAVSandstone1,<kuid:56511:21010>
VAVSandstone3,<kuid:56511:21012>
VAVBallast,<kuid:56511:21013>
f1_tree04,<kuid:60349:22003>
f1_tree03,<kuid:60349:22002>
Building_watertank,<kuid:-1:100415>
Lever manual right,<kuid:36713:23302>
Building_Stables,<kuid:-1:101102>
Misc_Jetty,<kuid:-1:1009>
MoreClouds,<kuid:-1:8002>
Building_Shed_Goods,<kuid:-12:799>
ger_rocky4,<kuid:-1:101072>
Building_Shed_Big,<kuid:-12:798>
Building_Church_Headstones,<kuid:-1:526>
ger_rocky3,<kuid:-1:101071>
Building_Chicken_coop,<kuid:-1:101287>
ger_mud01,<kuid:-1:100682>
grass_a,<kuid:-1:609>
oz_dirt,<kuid:-1:100226>
grass_a1,<kuid:-1:621>
oz_dirt_gamma130,<kuid:3801:21018>
oz_forest_floor,<kuid:-1:100242>
oz_forest_floor_darker,<kuid:-1:100243>
oz_grass,<kuid:-1:100248>
gravel_c,<kuid:-1:1004>
oz_grass_brush_gamma130,<kuid:3801:21019>
oz_grass_tuffs_on_dirt,<kuid:-1:100249>
oz_long_grass,<kuid:-1:100250>
oz_reddirt_shrubs,<kuid:-1:100244>
oz_rockydirt,<kuid:-1:100404>
oz_sand,<kuid:-1:100449>
oz_sandgrass,<kuid:-1:100245>
oz_stoneface,<kuid:-1:100447>
PatchyGrass_1,<kuid:-12:341>
Path_Boardwalk_Nosides_12,<kuid:50435:34003>
Path_Dirt_Track,<kuid:3801:34002>
oz_dirt_darker,<kuid:-1:100400>
gravel_a,<kuid:-1:616>
Scrub,<kuid:61119:21006>
Flower_Lavender,<kuid:-1:591>
dry_grass_tufts,<kuid:-1:612>
Building_Yard_Office,<kuid:-1:100637>
Bridge_Trestlespanner,<kuid:47092:32005>
camera_nsw,<kuid:3801:21998>
Ballast,<kuid:36713:21501>
Track mark,<kuid:-1:6131>
Track_Invisible,<kuid:-10:137>
Track_1t_No_gravel,<kuid:-1:100395>
Grid,<kuid:-1:6270>
oz_grassbrush,<kuid:-1:100241>
grass_a2,<kuid:-1:1000>
Wall_Rock,<kuid:-1:581>
Animal_Horse,<kuid:-1:101268>
1_track_wood_damp,<kuid:-1:100673>
1_track_wood_US,<kuid:-1:100608>

These are built-in in '06, but that doesn't mean that they're not available on the DLS

Norm

CMP sure was handy for compiling this. Just had to put in the dig! :lol:

Posted: Wed Apr 09, 2008 4:32 pm
by thegrindre
OMG! :shock: How can I obtain these '06 files when I only have '04??? :?

:)

Posted: Wed Apr 09, 2008 5:25 pm
by jayo
I broke my back and reinstalled 06 temporarily, and moved the assets over. It's very nice, but I think it could still use a touch up. But unfortunately, You won't be able to use it if I did, so maybe I'll show you pictures of what I'd like improved. :roll:

I'm still missing 3 things:
Unknown Location: <kuid2:371339:15021:1>
Unknown Location: <kuid2:371339:15044:1>
Unknown Location: <kuid2:371339:27002:1>

Posted: Wed Apr 09, 2008 6:29 pm
by Col Hogan
When I installed it, and went to in-game, it would not load right away.
It went through a need of kuids and the list grew to 165 assets. OMG !!
It took about 5-10 minutes to load them all but after that, piece o'cake.
It loads real smoothe and believe it or not, all the missing assets came from DLS. I have '04 V.2365 as well as Rick.

Amazing how that is, huh ?? Now it loads just fine. Route looks real nice Rick. Real proud of ya bud.

Ken

Posted: Wed Apr 09, 2008 6:47 pm
by thegrindre
Thanks, Ken. Nice to hear that.
Don't bother with this version, buddy. I'm gonna re-build it.

jayo,
Have you tried to run that black screen again? After reading Ken's post, everything should be available from the DLS.
I'm puzzled but I will personally get you these kuids.
Hang in there and thank you for helping.



NOTICE: I've pulled the beta because of jayo's troubles and will re-build this route with all '04 assets ONLY.

Thanks again, guys

:D

Posted: Wed Apr 09, 2008 6:49 pm
by jayo
Does this mean rebuild it without any built in 04 content?

Posted: Wed Apr 09, 2008 7:26 pm
by thegrindre
Not sure what that means, jayo but I think I know what happened and why there is '06 content on it.

How about the words, re-construct it with '04 assets only. I don't want any '06 stuff on the route.

Meanwhile, I gotta get you those missing kuids... Hang on...

:D

Posted: Wed Apr 09, 2008 7:35 pm
by jayo
Here's my situation: There was alot of built-in 04/06 content in it, and I am using Trainz Classics. I managed to get the assets copied into TC and the layout looks fine. It's just that I try to avoid having to go back to 06 to get such things. Aside from that, the only thing is that you probably won't be able to try my updated version out since I'm using Trainz Classics. :(

Posted: Wed Apr 09, 2008 7:38 pm
by thegrindre
Jayo,
In the order you have those listed, the first two don't belong there BUT, install the last one first THEN go ahead and delete any missing kuids in Surveyor.

That last one is my ACME Distributor in beta and belongs on the route. The first two are rolling stock stuff that I don't have on the route anymore. Don't know why they came in.

Grab the ACME building, (The first one, the new one, kuid2:371339:27002:1), here, buddy; (I believe I'll release it as is anyway.)

http://www.geocities.com/thegrindre/pag ... 4802432671

That should fix you up. LOL

Thanks,

Posted: Wed Apr 09, 2008 7:44 pm
by jayo
Alright, thanks. I'll put pics of the changes in the gallery! 8)

Posted: Wed Apr 09, 2008 7:50 pm
by thegrindre
If you've gone all the way to TC then I wish you all the fun in the world. My stuff should work in TC with a little tweakin', I've been told, but I won't be able to play with your stuff. That's my loss. I'm staying with '04 and will try to write the config files to work with later versions to the best of my ability.

Have fun.

Posted: Wed Apr 09, 2008 8:01 pm
by jayo
Alot of it's going to be stuff for 04 I think, so I'll show you what I did, and maybe you might want to incorporate them into later versions of your route. :wink:

Posted: Wed Apr 09, 2008 8:12 pm
by thegrindre
That could be a very good idea, jayo. Thanks. :wink:

Posted: Wed Apr 09, 2008 8:49 pm
by jayo