Animated stub switch proof-of-concept
Animated stub switch proof-of-concept
I've been playing around with the new switch type in TRS '06, and have managed to make a functioning animated stub switch!
Now, this was just a proof-of-concept model, so it will need quite a bit of cleanup and additional work (make a frog, possibly guard rails, and change the lever to a harp switch stand), but it looks like it will be possible!
One issue I've run into is that it doesn't look like you can set the switch direction in surveyor. However, it does work on a hill, and you don't need to fiddle with invisible track & templates like previous versions.
(Yet another project to distract from the Moguls)
Now, this was just a proof-of-concept model, so it will need quite a bit of cleanup and additional work (make a frog, possibly guard rails, and change the lever to a harp switch stand), but it looks like it will be possible!
One issue I've run into is that it doesn't look like you can set the switch direction in surveyor. However, it does work on a hill, and you don't need to fiddle with invisible track & templates like previous versions.
(Yet another project to distract from the Moguls)
Hi Curtis
It does look pretty interesting and you're right, it does need a frog. However, I have been very curious about the placement of the switchstand making sure it works proper each and every time. Once you make it's placement would you specify, somewhere close, as to where the switchstand should be??
Some of the locos don't like where I put them and go the other direction from the intended one and then I have to go back and move it.
Ken
It does look pretty interesting and you're right, it does need a frog. However, I have been very curious about the placement of the switchstand making sure it works proper each and every time. Once you make it's placement would you specify, somewhere close, as to where the switchstand should be??
Some of the locos don't like where I put them and go the other direction from the intended one and then I have to go back and move it.
Ken
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WOW! This is really great stuff but not for '04, huh?
Rick
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
Yeah, unfortunately, this function is only supported in '06 and laterthegrindre wrote:WOW! This is really great stuff but not for '04, huh?
Yep, that's what I was figuring. However, I saw a diagram of a harp switchstand yesterday that looked like it had another lever in the mechanism, so that the target would face the path of travel. I don't know if that was ever built, or what the common configuration was; I'll need to look at prototype photos & see what they show, most likely. (And yes, the silly arrows will go away )bdaneal wrote:Just keep in mind that harp switchstands indicate the opposite of what you'd think (swing to the left, go on the right path; swing to right, go to left)
The switch stand is built into the model, so it won't be able to be moved. I might be able to script it so the user can pick which side of the tracks the stand is on, however.Col Hogan wrote: However, I have been very curious about the placement of the switchstand making sure it works proper each and every time. Once you make it's placement would you specify, somewhere close, as to where the switchstand should be??
When I get the switchstand in, I'll post a prototype for download, so you can see if the stand is in a good location. I'll also post the gmax files, in case anyone wants to make narrow-gauge versions.
Curtis
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Nice bit of work there!
It certainly looks spot on for any V&T layout.
Now I know it's just at proof-of-concept phase...but I'll ask the following on behalf of all the WP&Y fans out there: Any problems with or plans for doing a 36" version?
Cheers,
Dreadnought1
It certainly looks spot on for any V&T layout.
Now I know it's just at proof-of-concept phase...but I'll ask the following on behalf of all the WP&Y fans out there: Any problems with or plans for doing a 36" version?
Cheers,
Dreadnought1
"Damn the torpedoes....Ahead!....Full Speed!"
- Adm. David Farragut on 5th August 1864
- Adm. David Farragut on 5th August 1864
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You're breakin' my heart, here... No '04 stuff.
Fantastic! Looks really good.
Fantastic! Looks really good.
Rick
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
Unfortunately, it looks like a small but increasing amount of my content will be for TC3. There are just too many improvements in certian areas of the game; especially around mesh-reducing track, steam engines, and splines.
Of course, this is all dependant on TC3 being a stable program, with no new major bugs .
Of course, this is all dependant on TC3 being a stable program, with no new major bugs .