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Posted: Thu Mar 06, 2008 4:55 pm
by thegrindre
Hi guys,
After extensive testing, the train will stop at each car and load as it should BUT it won't unload. The train will stop at each car as it should but doesn't unload them.
I set the building to produce 1 load with 1 load in access. This should have been plenty of 'room' for unloading, I'm guessing here. Is it me again?

:D

Posted: Thu Mar 06, 2008 5:54 pm
by Pencil
Like I said before, the script doesn't support unloading - the building was designed to load only.

Since I'll have to develop a new script, do you want it to support both loading and unloading, or just unloading?

Curtis

Posted: Thu Mar 06, 2008 6:17 pm
by nwhitney
As the properties window shows Consume rate, perhaps that's what's causing the confusion. The rate is also off by one, inputting 2 shows a 1 in the window, 20 shows 19. But locos stop now.
Norm

Posted: Thu Mar 06, 2008 6:31 pm
by thegrindre
Well, it used to unload manually so I guess I would like it to unload also. I hope this isn't too big an issue. LOL I'm rather used to buildings loading and unloading. LOL

Sure, I would like it too. :oops:

I noticed that also, Norm... I think the zero in missing is all.

This reminds my of daddy Curtis and the kids. LOLOLOL

Posted: Thu Mar 06, 2008 6:39 pm
by Pencil
:oops:
You guys are sure keeping me honest, aren't you?

I just uploaded a new version of the script that says 'produces' instead of consumes, and in my testing, appears to count properly :oops:

Sorry about that!

Rick, that building did used to unload? Iirc, there never was support for it in the code - I know it used to manually load the cars properly, as that's the way I tested it. I just never tested the AI (and I thank you again for finding that bug).

BTW, that produces vs consumes bug is in the oil tank, also, so it looks like there will be a new version of that coming, also.....

Posted: Thu Mar 06, 2008 6:57 pm
by nwhitney
I think this is great that we can do this. Ain't technology grand! Except I'm missing my History Channel shows :cry:
Norm

Posted: Thu Mar 06, 2008 7:03 pm
by thegrindre
nwhitney wrote:I think this is great that we can do this. Ain't technology grand! Except I'm missing my History Channel shows :cry:
Norm
You should do as I did many years ago. Stop watching TV. I haven't watched TV or owned one in many many years. I'm much too busy having fun on the computer. LOL

Yes, it did unload manually, Curtis but, not through AI commands. I guess I could be wrong, though, I've been wrong one other time this year so far... LOLOLOL

:D

Posted: Thu Mar 06, 2008 8:20 pm
by nwhitney
Well, I download the new .gs, stuck it in and built another test loop. Now the locos don't stop for me. But I'm going to quit bothering you Curtis. I don't use AI that much, only to provide extra traffic for me to contend with when I'm driving. I'll let you get mad at Rick.
Norm
Don't suppose it's possible to get the other .gs file back is it. I overwrote it with the latest.

Posted: Thu Mar 06, 2008 9:16 pm
by thegrindre
I can get it to you, Norm. I only installed it in one building IF we can communicate through e-mails. LOL

:D

Posted: Thu Mar 06, 2008 10:59 pm
by Pencil
Odd - I just tried the new fruit company here, and it appeared to work properly.
One thing - you might need to delete then re-add the industry to your map - some parts of the script and queues don't get updated unless you do that.

Posted: Thu Mar 06, 2008 11:42 pm
by thegrindre
Yup, I got the same problem. AI just drives on by. Doesn't even stop there anymore. Hmmm...

Installed a 'new' building and even deleted the chump file... :?
The numbering system is still off, too, btw.
Of course, we're testing it on my building with your General Goods enabled. If that makes any difference.

Posted: Fri Mar 07, 2008 8:47 am
by Pencil
Perhaps - you might try the new fruit company, and see if it has the same behaviour for you? That's what I was doing my testing on.
I did use a funky file manager to upload that script file; I can try a real FTP program when I'm home later today.

Posted: Fri Mar 07, 2008 9:24 am
by thegrindre
I did. I moved all my files to your newest version for reskins.

Hey, send me the version you're working on and I'll move all my skins to it.
We'll be on the same page for sure that way. :D
There are about 3 versions out there, that I know of... :?

Posted: Fri Mar 07, 2008 11:21 am
by Pencil
Sure - the latest version is on the beta page :)

Posted: Fri Mar 07, 2008 12:51 pm
by thegrindre
Good. I got it... :D

Thanks,