Page 10 of 12

Posted: Mon May 05, 2008 10:30 am
by thegrindre
I might let this one go as is. Polys are 2040; :shock:

Image

OK, I did decide to release it and it can be found in all the usual places.

:D

Posted: Sat May 17, 2008 6:50 am
by thegrindre
Sam,
Here's a low poly, 304, basic engine shed to fit your engine. I made it small, 16' by 35', with just enough room for the mechanics to work on it when it needs fixin'.

Questions:
Is this the siding you want on it?
Is this the roof you want on it?
Do you want to texture it yourself? I'll put the textures on properly so you can if you want to change it later. I'll make it a skinner's delight.
Do you want a couple of old windows and door? I'll texture those on, too. I usually put 3D window frames and doors on them but it raises the polys up dramatically.

Let me know what you want me to add if you want anything else.

Image

He he, this is my first low poly building.

:D

Posted: Sat May 17, 2008 9:42 am
by Trainzsam
A couple windows and doors would be nice, how about a door and window on one side and then a pair of windows on the other. And the textures are perfect! One other thing though, how about a pair of doors on the front for the loco?

Thanks,
Sam

Posted: Sat May 17, 2008 9:49 am
by thegrindre
OK, gotcha. I like your idea about the door and window thing.
You want a coupe of swinging doors on the front, huh? Okie dokie. I'll use the doors from the Blacksmith Car.

:D

Posted: Sun May 18, 2008 7:09 am
by thegrindre
I think she's done. I'll post 'er on my beta page and let everyone have a look see before I release it.
http://www.geocities.com/thegrindre/pag ... 0323636750
Polys =256

I don't know how to do invisible glass, yet so the windows are solid for now.
Isn't that just a black on white texture and all black is invisible or something like that, then write it up in the config file somehow?

Image

:D

Posted: Sun May 18, 2008 11:25 am
by Trainzsam
I downloaded it and it looks just great, thanks again Rick! Ya know, you should come up with your own set of "enginehouse and logging Junk," just the stuff you would find lying around the back of an enginehouse or a logging area. For example, old rusty cable (made as a spline) old donkey engine boiler, etc., etc. Just a thought.

Sam

By-the-way, I dunno about the glass, Pencil would know though.

Posted: Mon May 19, 2008 6:47 am
by thegrindre
OK, if you're happy, I'll release it to everybody. I may even release a high poly version with lots of detail on it... dunno just now.

:D

Posted: Mon May 19, 2008 7:16 am
by Mrail
That looks good. Now my big engines dont have to sit outside either 8) .
you should come up with your own set of "enginehouse and logging Junk," just the stuff you would find lying around the back of an enginehouse or a logging area. For example, old rusty cable (made as a spline) old donkey engine boiler, etc., etc.
I like that idea. I might do some of that myself. It always bothers me how empty/tidy evrything always looks in trainz.

Posted: Mon May 19, 2008 1:42 pm
by nwhitney
thegrindre wrote: I don't know how to do invisible glass, yet so the windows are solid for now.
Isn't that just a black on white texture and all black is invisible or something like that, then write it up in the config file somehow?

Image

:D
The way we can do it in gmax is take the glass texture I sent you a while back as the diffuse texture then add the same texture as the opacity texture. That will give you a slightly frosted see-thru window. Gmax takes care of writing the texture.txt file

Code: Select all

Primary=windowgrey.tga
Alpha=windowgrey.tga
Tile=st
Norm

Posted: Mon May 19, 2008 7:22 pm
by thegrindre
Hey! Look who's back!

Ya, something I'm going to have to play around with sometime... :roll:

Mrail wrote:That looks good. Now my big engines dont have to sit outside either 8) .
you should come up with your own set of "enginehouse and logging Junk," just the stuff you would find lying around the back of an enginehouse or a logging area. For example, old rusty cable (made as a spline) old donkey engine boiler, etc., etc.
I like that idea. I might do some of that myself. It always bothers me how empty/tidy evrything always looks in trainz.
Go for it, Mrail... I never liked the 'clean' 'tidy' look either but it's the polys that kill us in this game.

Thanks,

:D

Posted: Mon May 19, 2008 7:51 pm
by Trainzsam
I've started building some junk and already I have sixo or seven different things. I though I might as well give it a shot. I think I'll start a new thread for it.

Sam

Posted: Thu Jun 05, 2008 4:58 am
by thegrindre
Thought I'd take a little break from train car building and put out a bail of hay with tightly strung wire around it and another barrel.

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There is quite a few bails of hay out there, although none with wire around them that I've found and, a lot of barrels, too.

Not sure anybody would be all that interested but if you are, I'll release 'em.

:D

Posted: Thu Jun 05, 2008 6:13 am
by thegrindre
I could go with the smaller 20 gallon barrel instead.

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:D

Posted: Thu Jun 05, 2008 6:54 am
by Col Hogan
Rick
I like the barrels at 30 or 50gal size. Looks real good.
This current one now looks even better than the previous ones and since
you have done this I have a query for ya -
I'm working on some sound FX and wondered if I could use a barrel
of yours to place a sound FX in-game ?
Check TPR and DLS for my current entries.

Ken

Posted: Thu Jun 05, 2008 7:20 am
by thegrindre
Well, of course, you can use any of my assets for anything you want.
I like the idea of using a barrel for sound.

I guess I could put out all three sizes, too...

Hep ur sef.


EDIT:

How's this. Here's all three sizes, 55 gals, 30 gals, and 20 gals;

Image

I'll get 'em up ASAP...

:D