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3DC rolling stock in 3' NG
Posted: Fri Apr 11, 2008 3:53 am
by thegrindre
This is gonna be fun.
Got the height and width down using Curtis' and Whecsailor's ng stuff for alignment.
Here's a very rough first attempt at my first car. (
I have a dream!) LOL
Posted: Fri Apr 11, 2008 8:34 am
by Pencil
Hehe - we're in trouble now!
I can't wait to see what you come up with, Rick
Posted: Fri Apr 11, 2008 8:48 am
by Col Hogan
Invisible, floating bogies is definitely not what they used.
Posted: Fri Apr 11, 2008 11:14 am
by thegrindre
Hi all,
OK, smart a**... LOL
I believe I need a little help with the config file.
I need to know what the
enginespec is all about?
What does it do?
How does it work?
What is it used for?
Which one should I use?
I've pulled up a number of cars and some have the same kuid but some don't.
I'm looking for the basic standard piece of rolling stock with no added 'attractions'. No bells no whistles...
I believe I have the rest of the config all figured out.
Thanks,
P.S.
I have a dream!
Posted: Fri Apr 11, 2008 12:23 pm
by Col Hogan
Okay. Here's what I know (I think...) since I'm not at home.
The engine spec is mostly the same throughout most un-powered stock.
Use the Auran kuid
<-1:42004201>
I'll be home about 430pm so I can check again at that point and answer your other query's.
Good Luck.
Posted: Fri Apr 11, 2008 12:40 pm
by thegrindre
You got mail.
OK, that's the one that seems to be the most standard.
Thanks,
Posted: Fri Apr 11, 2008 1:46 pm
by thegrindre
As I said in my first post,
thegrindre wrote:This is gonna be fun...
OK, folks. I know, I know, I still gotta few bugs to work out, yet but, I got my first car on the tracks... ROTFLMAO
(My version of an 0-4-0. ROTFLMAO)
Just a friendly note, here...
Don't ask me what it's supposed to be because I'd have to kill ya if I told ya but, I can say this, it used to be a 28' boxcar until that tree fell on it. LMAO
Norm, you better hurry and catch up, I need help, here...
Posted: Fri Apr 11, 2008 2:59 pm
by Col Hogan
I gotta tell ya' that a "well balanced bobber flatcar" looks pretty awesome.
That fallen tree did it a lot of good. ROFLMAO, also.
C-ya in the funnypaper................lololololololol
Posted: Sat Apr 12, 2008 2:40 am
by thegrindre
Well, I thought it was coming along pretty good...
Unfortunately, I accidentally deleted the whole thing. It no longer exists. Don't know how to recover it.
I never use the trash bin, I deactivated it years ago.
I hit the DELETE key instead of the enter key while I was renaming a file. I never got around to backing up a second copy.
I'm afraid this is all I have of it, the exported .im file for the game itself.
Oh, well. Gotta start all over again, I guess.
Who remembers their DOS commands. I can't remember most and I need to figure out how to search my hard drive.
I think the DOS word I'm looking for is
find. Yup, that's it.
Posted: Sat Apr 12, 2008 8:06 am
by thegrindre
Never mind. I'm startin' a new one. Spent a couple hours of searchin' the net and DLing a half a dozen recovery apps but all to no avail.
You guys all sleep late on Saturdays, don't ya. He he...
Well, vacation's over for me. I had fun. Hope you all did.
Posted: Sat Apr 12, 2008 8:36 am
by Pencil
For searching the hard drive, I use windows search in XP. Vista's doesn't seem to work as well for non-standard files (although I'm probably missing something)
I'm sorry about your loss; but the next one will be even better, right?
Posted: Sat Apr 12, 2008 10:59 am
by thegrindre
Pencil wrote:...I'm sorry about your loss; but the next one will be even better, right?
Well, I guess you could say that.
It's turning out to be, so far.
Posted: Sun Apr 13, 2008 7:17 pm
by thegrindre
OK, I'm back on track, pun intended.
I'm having 'window' issues. The 'window maker/hole maker' is bugged in 3DC. I've reported it but don't know when or if it'll be fixed. It's something that should be addressed, though. It doesn't work per their instructions.
Posted: Sun Apr 13, 2008 9:06 pm
by thegrindre
Found a way to make holes. Yee Haa!
Posted: Mon Apr 14, 2008 6:07 am
by thegrindre
Unfortunately, they don't show in the game...
I guess I'll have to figure out how to do alpha channeling.
Polys are only 334. My buildings have more than this.