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Posted: Fri Apr 18, 2008 4:01 pm
by nwhitney
Awh, come on Rick, some of my best memories of childhood are laying on the haybales and listening to the rain hit the roof on the haybarn!
Norm

Posted: Fri Apr 18, 2008 5:12 pm
by thegrindre
Oh, ya? With whom? LOLOLOL

:lol:

Posted: Fri Apr 18, 2008 5:18 pm
by nwhitney
I'm not tellin'.

Posted: Sat Apr 19, 2008 7:24 pm
by Col Hogan
Awwww, Norm, don't clam up now. Sounds like a juicy story.
On a hay bale ??

Okay, 'nuff o'that. Rick, I was wondering now since we have a blacksmith's car, that guy is going to need some supplies. Once the car stops somewhere on the circuit, he'll need to have a drop-off point for those special items.
Certain wood for the furnace, bits of iron or steel, ropes, cables, hammers and, who knows what else.

Let's think about what he would need that would come from a flatcar full of supplies. A drop-off platform with those supplies similar to the Old West Goods platform or the Mixed Barrels platform. I'll do some research on-line and come back later.
Any more ideas ?

Posted: Sat Apr 19, 2008 7:30 pm
by nwhitney
The only thing I'll say is, she was a neighbor girl from up the road. :wink:

Posted: Sun Apr 20, 2008 7:15 pm
by thegrindre
There is a 'camp goods' or supplies product out there. It could be enhanced or used as is possibly. Not sure about it.

:D

Posted: Mon Apr 21, 2008 6:59 pm
by thegrindre
Sheesh! Texturing rounded/circular objects is a real stinker...

Here's the hoist, unfinished as of yet but, I think I got the idea down as I want it.
Simple block and tackle should be sufficient for lifting, don't you think?

The stand has 4 large bolts bolted to the car's floor. Not sure if I should make those in 3D. Polys are 1594 so far.

Image

:D

Posted: Mon Apr 21, 2008 9:02 pm
by thegrindre
Here's a new roof...

Image

:D

Posted: Mon Apr 21, 2008 10:28 pm
by Pencil
Looking good, Rick!
What about a slightly angled roof, like from a boxcar?

Posted: Tue Apr 22, 2008 4:00 am
by thegrindre
Thanks, I'm still toying with the idea, myself. It's gonna mess with my back wall textures so I haven't made up my mind, yet.
I may just rebuild that back wall for it before I'm through, though....

:D

Posted: Wed Apr 23, 2008 10:15 pm
by thegrindre
OK, roof has been rebuilt as a boxcar's would be. Block and tackle installed and I thought I'd make some pretty cool rope for it. Unfortunately, by the time I had gotten about half way through, the poly count on the rope alone came in at close to 8,000... :shock: (So much for detailed rope no matter how good it looked...)

:D

Posted: Thu Apr 24, 2008 6:04 am
by thegrindre
OK, folks, this is about it. I can't get the car on the tracks, it seems to be permanently derailed, and I can't seem to put the trucks on it so, until I get some kind of help, I'm going back to scenery.
I can't seem to find anybody building rolling stock for Trainz in 3DC.

Image

The CCG is about as clear as mud and everybody assumes too much.
I'm done with rolling stock for now.

:cry:

Posted: Thu Apr 24, 2008 6:54 am
by bdaneal
From the top view, are the attachments arranged like so:

a.limback
a.bog1
a.bog0
a.limfront

Posted: Thu Apr 24, 2008 8:18 am
by thegrindre
Thanks, Ben. Umm, no, I didn't set it up that way. I'll try that.

:)

Posted: Thu Apr 24, 2008 1:18 pm
by nwhitney
Rick!
All you have to do is ask. If you're going to use elvenor's link and pin couplers, you'll want a.couplerA and a.couplerB. Following Curtis and Ben's convention, a.couplerA will be the back coupler and needs to be rotated 180° (at least when using gmax). Ya gonna put truss rods on that thing?
Norm