Smoke replacement
Posted: Mon Aug 18, 2008 9:21 am
I've posted in a couple of places to see if anyone has any suggestions.
Does anyone have any ideas as to how to replace the smoke color, similar to texture replacement for a load? I've built a side dump ore car that hauls coal, ore, or anything else you set in the properties and would like to have the dust match the load color. I suppose it would be possible to have a number of different smokes with different attachment points, then have the script check which load and call the appropriate attachment point.
SendMessage(me, "pfx", "+0+1");
Hopefully, there's an easier way, as I'm not a scripter and it would be hit and miss to get it right.
Thanks for any ideas or suggestions.
Norm
Does anyone have any ideas as to how to replace the smoke color, similar to texture replacement for a load? I've built a side dump ore car that hauls coal, ore, or anything else you set in the properties and would like to have the dust match the load color. I suppose it would be possible to have a number of different smokes with different attachment points, then have the script check which load and call the appropriate attachment point.
SendMessage(me, "pfx", "+0+1");
Hopefully, there's an easier way, as I'm not a scripter and it would be hit and miss to get it right.
Thanks for any ideas or suggestions.
Norm