Good to see you again!!
For 2009 / 2010; the major change is using content manager. This will require some changes in your workflow, but I think the end result is better. I still create content in a separate directory as I did in 2004, but now, I just drag that folder into CM, and it imports it into the database and provides some nice error-checking. You can still create items with 2.4 build number, and CM will validate to that standard (with one exception*, below)
Scripting is largely unchanged, although some specific areas have changed (especially with respect to signaling.)
Steam enginespecs are completely different, and need to be re-done pretty much from scratch. I think they do a better job extrapolating performance from real-world specs, but the downside is all the older specs pretty much don't work any more.
There are some nice features - the ruler is now accurate when using Imperial units - the old one was 2-3% off, which really added up when doing a prototypical route on DEMs. Undo in surveyor works properly now. 2010 adds layers in surveyor, which is also very handy when working one a route. 2010 now prompts you if there are updated versions of installed assets on the DLS. I hear there is better support now for fixed track junctions, but I haven't had a chance to try it out yet.
*Exception: CM now requires a thumbnail container to explicitly specify icons for the DLS or ingame. For a typical 2004-version traincar, it will look something like:
Code: Select all
thumbnails
{
0
{
image "porter_art/porter.jpg"
width 240
height 180
}
1
{
image "porter_art/porter_art_icon.tga"
width 128
height 64
}
}
Hope that helps!
Curtis