I hadn't seen any issues with my turnouts in my copy of TS12, but I have seen several screenshots like yours. I'm still trying to understand the issue, which is difficult when I can't reproduce it locally. When I do, I will provide fixed turnouts if that's the issue, or request a bugfix from N3V.
I'm running Win7 x64 here also. There's got to be something different between our Trainz installs that's causing the difference. There was a user in the German forums that was having a similar problem; while someone else in the same forum wasn't able to reproduce. It's a puzzler, for sure....
Pencil wrote:I'm running Win7 x64 here also. There's got to be something different between our Trainz installs that's causing the difference. There was a user in the German forums that was having a similar problem; while someone else in the same forum wasn't able to reproduce. It's a puzzler, for sure....
Which makes the problem basically unsolvable
Harold
Last edited by hminky on Fri May 06, 2011 1:18 pm, edited 1 time in total.
Nah, there could be hardware differences - AMD vs Intel, chipsets, video cards. Perhaps even things like detail levels in Trainz or install locations or permissions or screen resolutions. There's *some* reason why we're having this problem - we just need to find it
I bought JVC's new tree pack and wanted to compare the trees in TS10 vs TS12. I CDP'd my route into the SP1 TS12 and everything works, go figure.
I think the problem of turnouts s having the extra "circles" is from adding extra track that inadvertently attaches to the invisible track in the turnout. Had that happen with a regular #8 when I had a problem attaching track. There was a piece of "track" indicated by a "circle" outside the turnout but there was no track just the "circle".
Maybe that is the problem.
Ya gotta try the new JVC "camera facing" trees. They don't suck the framerates and look great.
Yes, there are two attachment points that are very close together; I suspect that's what TS12 doesn't like. It appears the affect can be worse if the turnouts are on a slope, as well.
I've done some experiments, and should be able to release fixed versions once N3V patches the overall problem with splines and attachment points.