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RGS Short Caboose
Posted: Sat Jul 07, 2007 11:12 pm
by whecsailor
Hi all,
just to let you all know, the RGS short caboose you see at the forum, if released, it will be in 4 different paint versions, maybe five.
Posted: Tue Jul 10, 2007 2:36 pm
by Pencil
That will be cool - I'm looking forward to it

Posted: Sat Aug 11, 2007 7:13 am
by Col Hogan
Hi Whecsailor,
Looking forward to the short cabeese. I reeeeaaallly love all the rolling stock you've made and have a question for you. Since I have all the 36ng "old boxcars" and plenty of Slugsmashers, too, would there be a slight chance you could build a few flatcars based on the same structure of the boxes?
And of course make them interactive with appropriate loads.
I know these would be a huuge asset to the narrow gauge community since there are so few.
This is mostly a suggestion more than anything and also a huge compliment to your modelmaking. I love the boxes and would looooove some flats.
Col Hogan
Posted: Thu Aug 23, 2007 3:25 pm
by thegrindre
Hey, Ken,
I've just re-trucked the Central Pacific and Union Pacific flatcars with narrow gauge trucks and they work beautifully.
I used meridious's bogeys, (3' ng archbar bogey <kuid2:87907:50301:1>), from the TPR with my re-skins. (I re-skin about everything, though)
Just a suggestion...

Posted: Fri Aug 24, 2007 6:17 am
by Col Hogan
Hey Rick
They look great.

Somehow I just didn't think of using those bogeys.
I haven't done re-skins, however but love to switch bogeys.
BTW - If those are your re-skins, could I get a copy?

I would like to have a few pieces without a road name, just plain .
Ken
Posted: Fri Aug 24, 2007 6:42 am
by thegrindre
Sure, no problem. Since they're my re-skins I don't see why I can't send 'em to ya.
I'm going to assume you'll know how to apply 'em through the config file.
Posted: Fri Aug 24, 2007 7:36 am
by Col Hogan
That's great. Not sure what you mean by applying through the config file.
I am familiar with the file, just not sure what you mean.
Please check your PM. You have mail.
Ken
Posted: Fri Aug 24, 2007 8:49 am
by Pencil
Those look great!
Feel free to upload them to TPR and/or the DLS if you'd like (at least the cars - I can't speak for Meridious about the trucks)
I'm assuming you found the source files for the textures on this site? Those should help make reskins a bit easier.
Posted: Fri Aug 24, 2007 5:14 pm
by thegrindre
No, I didn't know the source files were available. I just opened the car folder in CMP and had a ball.
Thanks Curtis. Let me fine tune 'em and I will release 'em. They're not quite 'perfect' yet.
Have fun...
Posted: Fri Aug 24, 2007 8:09 pm
by Pencil
The source files are on the download page, in the right-most column.
http://www.carsoncarshops.com/downloads ... t_cars.htm for the freight cars.
I only posted a single set of files for each car type; if you want something that isn't posted (or in a different format) just let me know.
Posted: Sat Aug 25, 2007 9:29 am
by thegrindre
OK, will do.
I'm re-skinnin' another one of your flatcars. This one is gonna be real cool. I'll post it when I'm done.
I'm runnin' TRS '06 and so far I'm finding all the skins through CMP with no problems.
Thanks,
Posted: Sat Aug 25, 2007 12:09 pm
by Pencil
Yep - the source files have the textures still in photoshop or paint shop pro format, with the layers still intact. That way, you can edit the text or move bolts, etc without disturbing the wood grain or dirt (for example)
Posted: Sat Aug 25, 2007 6:19 pm
by thegrindre
OK, I see what you mean. I use Paint, Irfanview and The Gimp. I'm really not to sure about layers... Never learned that part of the program.
I simply remove each part into a Paint window, alter/edit them then put 'em back where they belong. I guess I'm creating my own layers this way, huh? LOLOLOL
This little chat has enlightened me. I'll have to look into the layer thing...

I could do it all within one window with layers, couldn't I? Hmmmm
Thanks again,