Need some help removing the auto numbering system

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thegrindre
Posts: 734
Joined: Wed Jun 20, 2007 12:13 pm
Location: Cotten fields of Mississippi, USA

Need some help removing the auto numbering system

Post by thegrindre »

I'm re-skinning some of Pencil's rolling stock and want to remove that auto numbering system. I know that the number 9 will print nothing and stop it while in the game but, when cloning the car, that doesn't work.

Is there a way to edit the config file to remove all instances of that function? I've played with it by deleting lines but haven't found the secret yet. :shock:

I've deleted all this but there's something else I'm missing.

extensions {
arn_data-124060 {
number_low "1000"
number_high "1999"
number_colour "9"
}
}


Thanks in advance... :)
Rick
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
Pencil
Site Admin
Posts: 1287
Joined: Sat Oct 08, 2005 10:28 am
Location: Portland, Oregon

Post by Pencil »

also remove the effects section:
effects {
arn_g0 {
kind "attachment"
att "a.rng0"
default-mesh <kuid2:104722:2511038:2>
}
arn_g1 {
kind "attachment"
att "a.rng1"
default-mesh <kuid2:104722:2511038:2>
}

as well as the script and class lines:
script "arn_wagon_b"
class "ARN_Wagon_Basic"
thegrindre
Posts: 734
Joined: Wed Jun 20, 2007 12:13 pm
Location: Cotten fields of Mississippi, USA

Post by thegrindre »

Sorry I haven't gotten back to you on this...

I've been fooling with this and haven't gotten it down yet. When I remove the above mentioned, I get a very blank config file that doesn't work anymore. I apparently don't know enough about it, yet.

I wanted to thank you anyway, though... :)
Rick
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
Pencil
Site Admin
Posts: 1287
Joined: Sat Oct 08, 2005 10:28 am
Location: Portland, Oregon

Post by Pencil »

Do you have a copy of the V&T boxcars I did? Those don't have ARN, so you should be able to use the config and scripts from those as a base.
thegrindre
Posts: 734
Joined: Wed Jun 20, 2007 12:13 pm
Location: Cotten fields of Mississippi, USA

Post by thegrindre »

I'm sure I do. I see it's going to be a little more then I thought so I've put it off for now. I do understand what I have to do and that was one of my plans was to find a similar model to work with.

Thanks again, Curtis... :)
Rick
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
thegrindre
Posts: 734
Joined: Wed Jun 20, 2007 12:13 pm
Location: Cotten fields of Mississippi, USA

Post by thegrindre »

Pencil wrote:Do you have a copy of the V&T boxcars I did? Those don't have ARN, so you should be able to use the config and scripts from those as a base.
I guess I don't. :cry: I can't seem to find them anywhere. You gotta link to 'em?
Rick
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
Pencil
Site Admin
Posts: 1287
Joined: Sat Oct 08, 2005 10:28 am
Location: Portland, Oregon

Post by Pencil »

They won't be released until Collin's V&T route, but I'll email you one this evening.
thegrindre
Posts: 734
Joined: Wed Jun 20, 2007 12:13 pm
Location: Cotten fields of Mississippi, USA

Post by thegrindre »

Oh, boy! I'm looking forward to this e-mail... :D

Thanks,
Rick
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
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