Hey all,
Those who have picked up Curtis's new 30-inch NG stock may have noticed that I asked him about the possibility of porting what work of his I could into Train Simulator 2015/Railworks. Here is the first result:
Blurry textures are thanks to the weak-sauce laptop that I am using for the Blueprint Editor - it should look better when I get it onto my desktop. There are no normals yet, and I figure it is probably thanks to a misnamed shader. Either way, it's a start.
Experiments in TS2015
Re: Experiments in TS2015
Upgraded to full settings so that I could really show off what these look like:
Thanks again to Curtis for letting me put these out, they should actually be out fairly soon on UKTrainSim. That site has information slots for 3D modeler and skin author, so he will be duly credited when these go up(perhaps after a few tweaks - they're still a bit glossy).
Thanks again to Curtis for letting me put these out, they should actually be out fairly soon on UKTrainSim. That site has information slots for 3D modeler and skin author, so he will be duly credited when these go up(perhaps after a few tweaks - they're still a bit glossy).
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- Posts: 29
- Joined: Mon Jun 11, 2007 8:21 pm
- Location: Galveston Texas
Re: Experiments in TS2015
very nice, Ill have to check out that program. I have not heard of it before
Re: Experiments in TS2015
Looks nice; thanks for sharing!!
Curtis
Curtis