Animated stub switch proof-of-concept

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Pencil
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Location: Portland, Oregon

Postby Pencil » Wed May 21, 2008 4:49 pm

Adding another version without rails and with more grass would be trivial. Should I keep the existing 4 versions, or should I combine the middle two?

Adding another ballast color isn't too bad, either. I'll see what I can come up with.

As for '06 - just wait for TC3, instead :D

Trainzsam
Posts: 112
Joined: Sat Sep 08, 2007 8:25 am

Postby Trainzsam » Wed May 21, 2008 9:11 pm

I say keep the current levels of rust. I'd use em'! Lets see...
My uses of the rails with different levels of rust:
level one (clean rail) uhhhhh.. I don't think I would use it, LOL.
Level two(light rust): mainline.
Level Three (medium rust): spurs/disused sections.
Level four: long abandoned rail lines (I'll have to do a series of junk cars to match)

As you might have guessed I like rust on my rails, not to mention the rolling stock. :lol: :roll:

Thanks Custis!

Sam
My newest motto: Narrow Mindedness: the utter fascination and all consuming love of all railroad equipment that is narrow gauge, I myself have an acute case of this disease, for which there is (fortunately) no cure

thegrindre
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Location: Cotten fields of Mississippi, USA

Postby thegrindre » Thu May 22, 2008 12:19 am

I was thinking of using the one on the far right for disconnected spurs that weere abandoned years earlier, where the rail was so old it wasn't even worth pulling up for scrap. I have another idea, how about some ballast and ties but no rail? Set up as a trackspline of course. Just for those old abandoned lines. :wink:

Sam
Yeah Sam! I'm with you, all the way! Now you're talking my kind of RR.


Curtis, I think you're doing a mighty fine job. Everything you put out is number one in my book.
Question; Can this track be used in '04 less the animated switches? I'd sure like to use some of that track.
How about the proverbial oily greasy tie stains right down the center between the rails.


:D
Rick
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/

Pencil
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Location: Portland, Oregon

Postby Pencil » Thu May 22, 2008 7:03 am

Other than the switches, yes, everything works in '04.

thegrindre
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Location: Cotten fields of Mississippi, USA

Postby thegrindre » Thu May 22, 2008 10:41 am

Grrrrrrrreat!

:D

Thanks,
Rick
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/

Pencil
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Posts: 1284
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Location: Portland, Oregon

Re: Animated stub switch proof-of-concept

Postby Pencil » Tue Jul 08, 2008 10:52 pm

1st batch of track is en route to the DLS. It should show up later this week or next week some time.
Final pics:
track.jpg
track.jpg (20.53 KiB) Viewed 7892 times
track.jpg
track.jpg (22.17 KiB) Viewed 7892 times
track.jpg
track.jpg (22.97 KiB) Viewed 7891 times
track.jpg
track.jpg (22.89 KiB) Viewed 7889 times
I have tan and grey ballast textures ready to go; I just need to copy & update all the versions....

nwhitney
Posts: 175
Joined: Wed Mar 28, 2007 3:33 pm
Location: Tioga, PA, USA

Re: Animated stub switch proof-of-concept

Postby nwhitney » Wed Jul 09, 2008 12:46 pm

Cool!

thegrindre
Posts: 734
Joined: Wed Jun 20, 2007 12:13 pm
Location: Cotten fields of Mississippi, USA

Re: Animated stub switch proof-of-concept

Postby thegrindre » Wed Jul 09, 2008 1:21 pm

Oh, yes, this is beautiful.

Thanks,
Rick
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/

Pencil
Site Admin
Posts: 1284
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Location: Portland, Oregon

Re: Animated stub switch proof-of-concept

Postby Pencil » Tue Jul 15, 2008 9:57 pm

The tracks are on the DLS, and here are the stub switches to go with them.

http://www.carsoncarshops.com/files/stub_switches.cdp
They will show up in the objects menu, under 'turnout stub....'

They only work in '06 or later. In the properties menu in surveyor, you can change the side the switch lever is on, as well as the track texture on both the mainline and the turnout track to match the 4 versions of track above.
Let me know if they work for you, and if there is anything you'd like changed / added!

Curtis

thegrindre
Posts: 734
Joined: Wed Jun 20, 2007 12:13 pm
Location: Cotten fields of Mississippi, USA

Re: Animated stub switch proof-of-concept

Postby thegrindre » Wed Jul 16, 2008 4:05 am

They only work in '06 or later.
Waaaaaaa... :cry:

I got just the place for that track, though. 8)
Oops, it's all standard gauge. I was looking for 30"... :oops:

Thanks,
Rick
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/

Col Hogan
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Location: South Carolina, USA
Contact:

Re: Animated stub switch proof-of-concept

Postby Col Hogan » Wed Jul 16, 2008 4:33 am

Did he say ....
and if there is anything you'd like changed / added!
How 'bout "works in '04, gauged to 30ng or 36ng", shall I go on......?

(messin' wif ya' Curtis)
"Floundering Around in Mediocrity For No Particular Reason...."
Image

Trainzsam
Posts: 112
Joined: Sat Sep 08, 2007 8:25 am

Re: Animated stub switch proof-of-concept

Postby Trainzsam » Wed Jul 30, 2008 4:48 pm

With all this talk about stub switches when I saw this picture I just had to share it: http://vilda.alaska.edu/cdm4/item_viewe ... EIGHT=2000 Look at the lower left hand corner. Its a single point stub!

Sam

EDIT: Well, on second though, its not a stub, but still very interesting... and primitive!
My newest motto: Narrow Mindedness: the utter fascination and all consuming love of all railroad equipment that is narrow gauge, I myself have an acute case of this disease, for which there is (fortunately) no cure

Pencil
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Posts: 1284
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Location: Portland, Oregon

Re: Animated stub switch proof-of-concept

Postby Pencil » Mon Dec 08, 2008 9:19 am

The left and right hand stub switches are now (finally) on the DLS. The 3-way will likely wait for '09 - I never could get it to work well in previous versions :(

edit: it appears the textures are not currently downloadable from the DLS - until this gets fixed, you can get them from here:
http://carsoncarshops.com/files/track_textures.cdp

Dreadnought1
Posts: 80
Joined: Fri Oct 05, 2007 3:40 pm
Location: Melbourne, AUSTRALIA

Re: Animated stub switch proof-of-concept

Postby Dreadnought1 » Mon Dec 08, 2008 11:23 am

Curtis,
It looks like the textures have been put up on the DLS overnight:

Track textures
Type: Textures (Non-Environmental)
Downloaded: 58
File Size: 2.01mb
File Type: .cdp
Created by: Pencil42
Date: 27th November 2008
Version: TRS2004
KUID2: 124060:21010:1

Cheers,
Dreadnought1
"Damn the torpedoes....Ahead!....Full Speed!"
- Adm. David Farragut on 5th August 1864

Pencil
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Posts: 1284
Joined: Sat Oct 08, 2005 10:28 am
Location: Portland, Oregon

Re: Animated stub switch proof-of-concept

Postby Pencil » Mon Dec 08, 2008 11:45 am

The textures are there, but are not downloadable. CMP gives an 'unknown error', and using FTP gives an 'file not found' error.


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