Playing with Blender

Feedback, questions, updates on current projects, you name it!
Pencil
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Re: Playing with Blender

Postby Pencil » Sat Jan 04, 2014 2:15 pm

A fill spline w/ wall; here shown on Rollins Pass NG (Thanks, Norm!!):
wall.jpg
wall.jpg (102.34 KiB) Viewed 9375 times
Instead of the track with various fill splines attached (like the old NG30 series), I'm doing separate splines to better mix and match w/o creating a *bunch* of new track.

Trainboi
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Re: Playing with Blender

Postby Trainboi » Tue Jan 07, 2014 9:16 pm

SWEET! :D This is the thing I missed most from the old 30 inch track, nevermind 3 foot.
Rollins Pass really is nice, isn't it? I started running at school today during lunch! Much to the amusement of my friends.
Anyway, nice job on the rock walls, they'll be a good alternative to the crib wall I've been using more and more recently.

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ferroequine
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Re: Playing with Blender

Postby ferroequine » Wed Jan 08, 2014 10:07 pm

The management of the Colusa and Lake thank you for your handyworks.

It's even the right color. ;)

Pencil
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Re: Playing with Blender

Postby Pencil » Wed Jan 08, 2014 10:44 pm

Thanks!
If y'all have any other texture requests for that spline, just let me know. I'll upload the blender file as soon as I get around to updating the download pages....

As for Rollins Pass NG, I also did a quick trestle abutment that sorta matches the trestles on that route. Both the abutment and the wall spline are now on the DLS.
abutment.jpg
abutment.jpg (42.27 KiB) Viewed 9352 times

Pencil
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Re: Playing with Blender

Postby Pencil » Wed Feb 05, 2014 11:42 pm

Some simple reworks - adding baked shadows to the cattle guards:
cattle guard 5.jpg
cattle guard 5.jpg (26.57 KiB) Viewed 9306 times
And adding baked shadows to the small wood fuel shed - before and after shots:
shed_old.jpg
shed_old.jpg (43.4 KiB) Viewed 9306 times
shed_new.jpg
shed_new.jpg (31.84 KiB) Viewed 9306 times
And a new fill spline; usable under tracks or by itself for a narrow road. Comes in standard gauge size and a touch narrower for NG36 / NG30 track.
new_fill.jpg
new_fill.jpg (73.25 KiB) Viewed 9305 times

Trainboi
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Re: Playing with Blender

Postby Trainboi » Thu Feb 06, 2014 7:25 pm

Nice! We've been needing good fill roads of late. Great job with the cattle guards and wood shed too, in the latter case I'd have sworn you remodeled it completely.

Pencil
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Re: Playing with Blender

Postby Pencil » Fri Feb 07, 2014 11:10 pm

It's amazing what a little baked shadows will do....

The fill splines are now posted on the Beta page; feedback welcome....

Pencil
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Re: Playing with Blender

Postby Pencil » Mon Feb 24, 2014 11:54 pm

The fill splines are now on the DLS. Now playing with upgrading my NG36 track. Still need to distress the ties, though....
ng_56 track.jpg
ng_56 track.jpg (80.16 KiB) Viewed 9261 times

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ferroequine
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Re: Playing with Blender

Postby ferroequine » Tue Feb 25, 2014 12:24 am

Image

Trainboi
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Re: Playing with Blender

Postby Trainboi » Tue Feb 25, 2014 8:27 pm

Mmmmmm...

...

...I wants it precious...

Pencil
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Re: Playing with Blender

Postby Pencil » Thu Feb 27, 2014 11:40 pm

Thanks, guys!

Here's the snow version:
snow_track.jpg
snow_track.jpg (29.85 KiB) Viewed 9214 times
I hope to have something for you all to play with next week some time.....

Trainboi
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Re: Playing with Blender

Postby Trainboi » Fri Feb 28, 2014 5:51 pm

Oooh, will be put to good use with my WIP Colorado & Southern Locos! 8) A lot better match for snow than your tan ballasted track, that's for sure. XD Very pleased with this development.

Pencil
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Re: Playing with Blender

Postby Pencil » Wed Mar 19, 2014 10:49 pm

An old style V&T crossing sign; thanks to a photo from Andrew and some information from Stephen Drew...
No idea about the scale, but that looks reasonable for a drive-under style. If it was beside the wagon road, it could have been a bit smaller.

http://www.carsoncarshops.com/files/xing.cdp
xing.jpg
xing.jpg (48.49 KiB) Viewed 9117 times

Trainboi
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Re: Playing with Blender

Postby Trainboi » Thu Mar 20, 2014 7:22 pm

That looks pretty fabulous, Curtis.

Pencil
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Re: Playing with Blender

Postby Pencil » Sun Mar 23, 2014 10:45 am

Thanks! The crossing sign and the cattle guards are now on the DLS; the NG track (plus a tunnel and a bridge variants) should be there tonight.


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