Is anyone here using 3D Canvas?
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- Posts: 734
- Joined: Wed Jun 20, 2007 12:13 pm
- Location: Cotten fields of Mississippi, USA
Would someone mind beta testing this thing for me?
I also need someone to import it into Gmax, look at it, then export it back out from Gmax. I might learn something... LOL
I'll post the whole asset in .cdp format.
I'll get it up and post a link shortly.
OK, here ya go...
http://www.geocities.com/thegrindre/pag ... 6575455281
Thanks,
I also need someone to import it into Gmax, look at it, then export it back out from Gmax. I might learn something... LOL
I'll post the whole asset in .cdp format.
I'll get it up and post a link shortly.
OK, here ya go...
http://www.geocities.com/thegrindre/pag ... 6575455281
Thanks,
Rick
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
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- Posts: 734
- Joined: Wed Jun 20, 2007 12:13 pm
- Location: Cotten fields of Mississippi, USA
Gmax won't import .im files? Hmmm, let me see what else I can do for export then.
EDIT: I can do 3ds and dxf. I'll get those up also in a minute...
OK, done. Have fun.
EDIT: I can do 3ds and dxf. I'll get those up also in a minute...
OK, done. Have fun.
Rick
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
No-o-o-o. Boy if gmax did that, we'd have a whole raft of reverse engineered stuff. The .im file is one way only(out), I doubt you can re-import an .im file into 3DCanvas.
What file formats does it save in? I think that's what we'll need.
Norm
What file formats does it save in? I think that's what we'll need.
Norm
Last edited by nwhitney on Wed Mar 26, 2008 4:10 pm, edited 1 time in total.
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- Posts: 734
- Joined: Wed Jun 20, 2007 12:13 pm
- Location: Cotten fields of Mississippi, USA
He he, I guess you're right.
I can import and export a bunch others, though. LOL
OK, everything is posted.
I'm way up past my bed time. I gotta hit the sack. You guys play with it and I'll get back here about midnight I'd guess.
I can import and export a bunch others, though. LOL
OK, everything is posted.
I'm way up past my bed time. I gotta hit the sack. You guys play with it and I'll get back here about midnight I'd guess.
Rick
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
Hey Rick
That little thing looks pretty neat. My guess it's a One-Seater Barbershop.
Small town, that sort of thing. This is how great creators come to fruition.
BTW - check the link on all your pages. The link where you have "Jump to Interactive Assets Page" is now linked to the "Scenery Page".
And wouldn't you know it, "Jump to the Scenery page" is linked to the Scenery Page !!!!!!!!!!
Incredible. ROFLMAO.
HAHA
Keep up the good work, though, it does look nice.
Oh, and BTW, I've lovingly stolen a piece or two of your textures.
I'll bring 'em back later on, though.
Bye
Ken
That little thing looks pretty neat. My guess it's a One-Seater Barbershop.
Small town, that sort of thing. This is how great creators come to fruition.
BTW - check the link on all your pages. The link where you have "Jump to Interactive Assets Page" is now linked to the "Scenery Page".
And wouldn't you know it, "Jump to the Scenery page" is linked to the Scenery Page !!!!!!!!!!
Incredible. ROFLMAO.
HAHA
Keep up the good work, though, it does look nice.
Oh, and BTW, I've lovingly stolen a piece or two of your textures.
I'll bring 'em back later on, though.
Bye
Ken
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- Posts: 734
- Joined: Wed Jun 20, 2007 12:13 pm
- Location: Cotten fields of Mississippi, USA
Hi guys,
Very interesting, Norm. Did you try to apply any textures to it? Do you and Ken get textured 3ds files from each other?
Thanks, Ken.
I'm having a problem getting the textures to come through with 'feeling', contrast and proper color. My model is coming into the game as a shiny new asset and lighting isn't working.
'Steal' away, buddy. LOL Use anything you want.
I'll check my web site to see what's up...
All fixed. Haven't got a clue why all that happened. Hmmm...
Thanks for helpin',
Very interesting, Norm. Did you try to apply any textures to it? Do you and Ken get textured 3ds files from each other?
Thanks, Ken.
I'm having a problem getting the textures to come through with 'feeling', contrast and proper color. My model is coming into the game as a shiny new asset and lighting isn't working.
'Steal' away, buddy. LOL Use anything you want.
I'll check my web site to see what's up...
All fixed. Haven't got a clue why all that happened. Hmmm...
Thanks for helpin',
Rick
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
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- Posts: 734
- Joined: Wed Jun 20, 2007 12:13 pm
- Location: Cotten fields of Mississippi, USA
He he, these texturing techniques in a 3d app are quite a different issue then just plan ol' skinnin'...
It's quite colorful wouldn't you say?
It comes in at 102 polys, now. Is that good?
I stuck a second window in. It's a two seater, now.
It's quite colorful wouldn't you say?
It comes in at 102 polys, now. Is that good?
I stuck a second window in. It's a two seater, now.
Rick
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
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- Posts: 734
- Joined: Wed Jun 20, 2007 12:13 pm
- Location: Cotten fields of Mississippi, USA
This is hilarious! I have to re-skin my own work!
Rick
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
Looks nice!
As for the polycount, I'm thinking you could probably get away with around 50 for that. Remove any faces that won't be seen, such as the bottom of the building, the ends of the posts, the underside of the porch; anywhere you won't be able to get a camera in to see in TRS. You might even be able to get away with a double-sided plane for the sign, depending on how thick it is. Try deleting some polygons, then seeing if you can tell ingame.
Also, by including the windows and doors on one texture, you can cut even more.
Welcome to a whole new world
As for the polycount, I'm thinking you could probably get away with around 50 for that. Remove any faces that won't be seen, such as the bottom of the building, the ends of the posts, the underside of the porch; anywhere you won't be able to get a camera in to see in TRS. You might even be able to get away with a double-sided plane for the sign, depending on how thick it is. Try deleting some polygons, then seeing if you can tell ingame.
Also, by including the windows and doors on one texture, you can cut even more.
Welcome to a whole new world
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- Posts: 734
- Joined: Wed Jun 20, 2007 12:13 pm
- Location: Cotten fields of Mississippi, USA
The windows and doors are separate 'blocks'. I like the 3d look although it really isn't needed on a static building off in the distance somewhere.
All faces that aren't seen are deleted. Looking at it upside down, it's invisible. LOL
It now comes in at 160 polys. I'm not done yet either. LOL Still have to add steps and two more 2x4s. LOL
My models from TSM for MSTS were a little high, too. Sorry, there are some things I just like to do.
Thanks, Curtis.
All faces that aren't seen are deleted. Looking at it upside down, it's invisible. LOL
It now comes in at 160 polys. I'm not done yet either. LOL Still have to add steps and two more 2x4s. LOL
My models from TSM for MSTS were a little high, too. Sorry, there are some things I just like to do.
Thanks, Curtis.
Rick
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
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- Posts: 734
- Joined: Wed Jun 20, 2007 12:13 pm
- Location: Cotten fields of Mississippi, USA
Need a little help here. I know we're not using the same graphics app but can you tell/guide me to explain why my building glows at night???
Rick
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
Okay, I've done a little testing.
Last question first, before I forget. Gmax's material editor says you're using phong shading. I changed it to blinn, exported it and the building didn't glow. There was a thread about it on the Auran forum, but I can't find it.
I finally got the texture to show, by dumb luck. I had to open the material editor which was empty, then pick the texture from the mesh.
Ken sent me the actual gmax files. What textures I didn't have, I went hunting for in Peter's assets.
The only other odd thing was that I let gmax convert the units, and that double-sized (guess) the mesh. So you are able to export as .3ds and send it to someone with gmax. I can only export as an .im, .kin, .pm or .P3D (plasma) because I don't have the plugins.
Norm
Last question first, before I forget. Gmax's material editor says you're using phong shading. I changed it to blinn, exported it and the building didn't glow. There was a thread about it on the Auran forum, but I can't find it.
I finally got the texture to show, by dumb luck. I had to open the material editor which was empty, then pick the texture from the mesh.
Ken sent me the actual gmax files. What textures I didn't have, I went hunting for in Peter's assets.
The only other odd thing was that I let gmax convert the units, and that double-sized (guess) the mesh. So you are able to export as .3ds and send it to someone with gmax. I can only export as an .im, .kin, .pm or .P3D (plasma) because I don't have the plugins.
Norm