

OK, I did decide to release it and it can be found in all the usual places.

I like that idea. I might do some of that myself. It always bothers me how empty/tidy evrything always looks in trainz.you should come up with your own set of "enginehouse and logging Junk," just the stuff you would find lying around the back of an enginehouse or a logging area. For example, old rusty cable (made as a spline) old donkey engine boiler, etc., etc.
The way we can do it in gmax is take the glass texture I sent you a while back as the diffuse texture then add the same texture as the opacity texture. That will give you a slightly frosted see-thru window. Gmax takes care of writing the texture.txt filethegrindre wrote: I don't know how to do invisible glass, yet so the windows are solid for now.
Isn't that just a black on white texture and all black is invisible or something like that, then write it up in the config file somehow?
Code: Select all
Primary=windowgrey.tga
Alpha=windowgrey.tga
Tile=st
Go for it, Mrail... I never liked the 'clean' 'tidy' look either but it's the polys that kill us in this game.Mrail wrote:That looks good. Now my big engines dont have to sit outside either.
I like that idea. I might do some of that myself. It always bothers me how empty/tidy evrything always looks in trainz.you should come up with your own set of "enginehouse and logging Junk," just the stuff you would find lying around the back of an enginehouse or a logging area. For example, old rusty cable (made as a spline) old donkey engine boiler, etc., etc.