Updated a couple of items on the DLS
Updated a couple of items on the DLS
With the new error-finding abilities of TS2009, I've identified a couple peices of previously released content that had a couple of errors. All of my 34' coaches and the CP caboose have been fixed and uploaded. My ore cars have also been fixed, and should be available when Auran posts the next bunch of content to the DLS.
Re: Updated a couple of items on the DLS
Good! Unfortunately I just uninstalled my TS2009 in anticipation of the final version so I'll just have to wait a little. You may as well optimize your Moguls for TS2009 as well.
BTW pencie, you thought of maybe adding V&T 4-6-0 numbuh 25 to your to-do list? It would fit in nicely with your V&T layout
.
And check out the engine I got earlier in the month!
http://www.hobbystation.net/index.asp?P ... rodID=1362
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
![Cool 8)](./images/smilies/icon_cool.gif)
And check out the engine I got earlier in the month!
http://www.hobbystation.net/index.asp?P ... rodID=1362
Re: Updated a couple of items on the DLS
Nice engine!
The fixed cars are still versioned for '04. The moguls will be tc3+, though (once I fix the nagging animation issue......)
Yes, the ten-wheelers are on my (eventual) list.
The fixed cars are still versioned for '04. The moguls will be tc3+, though (once I fix the nagging animation issue......)
Yes, the ten-wheelers are on my (eventual) list.
Re: Updated a couple of items on the DLS
You may want to move them up to TS2009, taking advantage of the improved graphics capabilites.
You maybe should start the ten wheelers when the V&T layout is closer to being finished and then release them together!
Has anybody heard from Collin since his computer crashed?
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
Has anybody heard from Collin since his computer crashed?
Re: Updated a couple of items on the DLS
Animation issue?Pencil wrote:(once I fix the nagging animation issue......)
Cheers,
Ben
(Killing the TC3 advantage, one step at a time)
Re: Updated a couple of items on the DLS
...bdaneal wrote:Pencil wrote:(once I fix the nagging animation issue......)
(Killing the TC3 advantage, one step at a time)
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
![Laughing :lol:](./images/smilies/icon_lol.gif)
Re: Updated a couple of items on the DLS
Animation issue: part of the running gear animates properly in GMAX, but is offset by a couple of inches in Trainz. I probably just need to replace some of the bones & reattach the parts, but since I just modified Ben's 4-4-0 gear, I don't fully understand the animation, and have been procrastinating looking at it.
I have not heard from Collin since last winter. He was due to get married this summer - if that happened, I expect he's been otherwise occupied.
I don't know of any graphics improvements relating to locomotives between TC3 and TS2009. As for optimization, I'm trying to reduce the total number of textures, but there's no way I will get it down to one without spending an inordinate amount of time. I'll also do a couple of lods, just for fun.
The 4-wheeled ore and flat cars can be optimized at the expense of pre-TC3 compatibility by reducing the number of bogeys from 3 to 2 per car, and having all the 4 wheeled cars use the same bogey.
I have not heard from Collin since last winter. He was due to get married this summer - if that happened, I expect he's been otherwise occupied.
I don't know of any graphics improvements relating to locomotives between TC3 and TS2009. As for optimization, I'm trying to reduce the total number of textures, but there's no way I will get it down to one without spending an inordinate amount of time. I'll also do a couple of lods, just for fun.
The 4-wheeled ore and flat cars can be optimized at the expense of pre-TC3 compatibility by reducing the number of bogeys from 3 to 2 per car, and having all the 4 wheeled cars use the same bogey.
Re: Updated a couple of items on the DLS
Well surely, err... I mean, pencil you could make the boiler and wheels glossier and more rounded... ![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
Re: Updated a couple of items on the DLS
jayo wrote:Well surely, err... I mean, pencil you could make the boiler and wheels glossier and more rounded...
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
That can be done in TRS2004 as well. The glossiness you speak of is not new on locomotives, just ground textures. Likewise, boilers can be made with as many polys as a person wants for any member of the Trainz series. In any installment, it is a balance of looks v. performance.
Cheers,
Ben
Ben
Re: Updated a couple of items on the DLS
Aye, the main reason I'm targeting TC3 and later is the new bogey tags make it much easier to keep the pilot truck on the track on curves, while still allowing for an animated front drawbar. Secondary is that I'm lazy (I only want to write one enginespec) so I might as well do it to the new standard.
Re: Updated a couple of items on the DLS
You're probably right. TRS2004 models are quite realistic, not really much further you can go in that respect. Just look at the PB15 and the Scotsman, which is definitey an improvement over MSTS!bdaneal wrote:jayo wrote:Well surely, err... I mean, pencil you could make the boiler and wheels glossier and more rounded...?
That can be done in TRS2004 as well. The glossiness you speak of is not new on locomotives, just ground textures. Likewise, boilers can be made with as many polys as a person wants for any member of the Trainz series. In any installment, it is a balance of looks v. performance.