Civil War Docks, wharves and piers.
Civil War Docks, wharves and piers.
Can anyone tell me if there are any riverside docking facilities with RR track attached for the Civil War period 1861-65. I am building a small 6 board layout during breaks from the V&T and I would like to include ships.
Collin
http://www.carsoncarshops.com/files/dock.cdp
Some day, I'll add a second ship track to support Whecsailor's ships, but I ran out of time
Maybe when I get back....
Some day, I'll add a second ship track to support Whecsailor's ships, but I ran out of time

Maybe when I get back....
Dependencies are:
passenger <kuid:63290:60009>
mail <kuid2:124060:10012:1>
baggage <kuid2:124060:10010:1>
goods <kuid2:124060:10001:1>
hay <kuid2:124060:10002:1>
fruit <kuid2:124060:10005:1>
gen_goods <kuid:-3:10013>
0 <kuid2:124060:38004:2>
1 <kuid:-3:10164>
crane <kuid2:60238:27159:1>
Of those, my guess would be the crane, as most others are built-in, or are included in other things you have already.
passenger <kuid:63290:60009>
mail <kuid2:124060:10012:1>
baggage <kuid2:124060:10010:1>
goods <kuid2:124060:10001:1>
hay <kuid2:124060:10002:1>
fruit <kuid2:124060:10005:1>
gen_goods <kuid:-3:10013>
0 <kuid2:124060:38004:2>
1 <kuid:-3:10164>
crane <kuid2:60238:27159:1>
Of those, my guess would be the crane, as most others are built-in, or are included in other things you have already.
-
- Posts: 17
- Joined: Tue Jun 19, 2007 2:00 am
- Location: Esk QLD Australia about a hour West of Brisbane
- Contact:
Well you know me LOL here there and everywhere Curtis?? "Supports 1 rail track and one road track on the land side, and supports ships at sea level and ground level (3m above sea level)" ?? if the rail track is at 0 and the sea track is at 0? and the second seatrack is at 3m above sea level? as sea level is -3 meters that would be 0 again?
or have I missed something here ? anyway if the docks out in public want to host some ship betas......and same but different docks LOL may as well unleash some toys mine are more primitave no icons or lod's but more the merrrier The carshops could host the world of Steam and Sail......The International Hotel is a Frustrating Beast my Test Thing is 20K! Maddness!..the arched windows are the problim polys or if I use alphas that many windows 140+ the whole thing will become a reflective monster? I think i need to discuss with Colin the importance of the hotel? I was going the close up interactive version transfer passengers and baggage to the wagon then off to the station ?
or have I missed something here ? anyway if the docks out in public want to host some ship betas......and same but different docks LOL may as well unleash some toys mine are more primitave no icons or lod's but more the merrrier The carshops could host the world of Steam and Sail......The International Hotel is a Frustrating Beast my Test Thing is 20K! Maddness!..the arched windows are the problim polys or if I use alphas that many windows 140+ the whole thing will become a reflective monster? I think i need to discuss with Colin the importance of the hotel? I was going the close up interactive version transfer passengers and baggage to the wagon then off to the station ?
Sorry for the confusion! The first ship track is set for ground level; which is 3m above sea level, and is what Ian, you, and I are using for ships now. The second ship track is set at sea level; which is what Mike's ships use.
Mike uses the sea level track because it makes it much easier to make rolling seas out of terrain.
I'd be happy to post any betas you (or anyone else) might have. If we do a public beta period, then I'll wait another week or two before uploading my dock to the DLS; to allow for more feedback time. I'll also send out the GMAX files for the new dock, just so you all have them.
As for the international hotel; we should be able to LOD it pretty well. We might even be able to get it down to a simple cube if we have a good enough texture. One thing we can do is take screenshots of the complex hotel in GMAX, and use those screenshots as the basis for the textures.
Mike uses the sea level track because it makes it much easier to make rolling seas out of terrain.
I'd be happy to post any betas you (or anyone else) might have. If we do a public beta period, then I'll wait another week or two before uploading my dock to the DLS; to allow for more feedback time. I'll also send out the GMAX files for the new dock, just so you all have them.
As for the international hotel; we should be able to LOD it pretty well. We might even be able to get it down to a simple cube if we have a good enough texture. One thing we can do is take screenshots of the complex hotel in GMAX, and use those screenshots as the basis for the textures.
Greetings, Good Friends.
Excuse if they have not seen me but in this wonderful Forum, but been very I have occupied with my Work and I have not dedicated long time to it to this beautiful hobby.
Curtis as always wonderful work, I send my congratulations to you from Venezuela…
Soon will retake my works with the Gmax…
Hugs...
Giorgio R
Excuse if they have not seen me but in this wonderful Forum, but been very I have occupied with my Work and I have not dedicated long time to it to this beautiful hobby.
Curtis as always wonderful work, I send my congratulations to you from Venezuela…
Soon will retake my works with the Gmax…
Hugs...
Giorgio R